My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Knight Firecracker Tesla Electro Wizard
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Firecracker Tesla Fireball Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Firecracker Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Firecracker Hog Rider Fireball Electro Wizard
Firecracker
Knight Hog Rider Mega Knight
Tesla
Fireball
Hog Rider Knight Electro Wizard Mega Knight
Hog Rider
Goblins Knight Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Electro Wizard

Defense Synergies 3 13

Goblins
Knight Firecracker Tesla Electro Wizard
Knight
Firecracker Tesla Electro Wizard Goblins Fireball
Firecracker
Knight Goblins Tesla Electro Wizard Mega Knight
Tesla
Knight Goblins Firecracker Fireball Electro Wizard
Fireball
Knight Tesla Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Knight Goblins Firecracker Tesla Fireball Mega Knight
Mega Knight
Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Electro Wizard
Goblins Knight Firecracker Tesla Electro Wizard Mega Knight
Tesla Mega Knight Goblins Knight Electro Wizard
Tesla Goblins Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Goblins Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball
Tesla Fireball Electro Wizard Mega Knight
Tesla Goblins
Knight Goblins Firecracker Tesla Electro Wizard Mega Knight
Goblins Electro Wizard Knight Firecracker Tesla Fireball Mega Knight
Tesla Firecracker Fireball Electro Wizard
Tesla Mega Knight Knight Fireball Electro Wizard
Fireball Mega Knight Goblins Firecracker Tesla Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Goblins Knight Firecracker Fireball Electro Wizard
Tesla Fireball Mega Knight Goblins Knight Firecracker Electro Wizard
Knight Firecracker Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Goblins Knight Firecracker Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Firecracker Tesla Mega Knight
Mega Knight Goblins Knight Electro Wizard
Mega Knight Knight Tesla Fireball Electro Wizard
Knight Tesla Mega Knight
Firecracker Fireball Tesla Electro Wizard
Goblins Knight Tesla Fireball Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Goblins Knight Firecracker Fireball
Tesla
Mega Knight Knight Tesla
Mega Knight Fireball Electro Wizard
Mega Knight Knight Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Electro Wizard Goblins Knight Firecracker Fireball
Mega Knight Firecracker Tesla Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Fireball Electro Wizard
Firecracker Knight Fireball Electro Wizard
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight

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