My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Goblin Hut Baby Dragon Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Phoenix
Giant Snowball
Goblins Goblin Hut Goblin Barrel Baby Dragon Electro Dragon
Zap
Goblins Goblin Hut Goblin Barrel
Barbarian Barrel
Goblins Knight Goblin Hut Goblin Barrel
The Log
Goblins Goblin Hut Goblin Barrel
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblins Goblin Hut Goblin Barrel
Royal Delivery
Goblins Knight Goblin Hut Goblin Barrel Baby Dragon Electro Dragon
Fireball
Goblin Hut Goblin Barrel Baby Dragon Electro Dragon
Poison
Goblin Hut Electro Dragon Phoenix
Lightning
Knight Goblin Hut Baby Dragon Electro Dragon Phoenix
Rocket
Goblin Hut Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Barrel Baby Dragon Phoenix Giant Goblin Hut Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Goblin Barrel Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Baby Dragon
Knight
Goblin Barrel Baby Dragon Goblin Hut Electro Dragon
Giant
Goblin Barrel Electro Dragon Goblins Goblin Hut Baby Dragon
Goblin Hut
Knight Giant Goblin Barrel Baby Dragon
Goblin Barrel
Knight Giant Goblin Hut Baby Dragon
Baby Dragon
Knight Goblins Giant Goblin Hut Goblin Barrel Electro Dragon
Electro Dragon
Giant Knight Baby Dragon
Phoenix

Defense Synergies 1 8

Goblins
Knight Electro Dragon Phoenix
Knight
Electro Dragon Goblins Goblin Hut Baby Dragon Phoenix
Giant
Goblin Hut
Knight Baby Dragon
Goblin Barrel
Baby Dragon
Knight Goblin Hut Electro Dragon
Electro Dragon
Knight Goblins Baby Dragon
Phoenix
Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Baby Dragon Electro Dragon
Goblins Knight Goblin Hut Electro Dragon Phoenix
Goblin Hut Goblins Knight Electro Dragon
Goblin Hut Goblins Knight Electro Dragon Phoenix
Goblins Baby Dragon Electro Dragon
Goblin Hut Baby Dragon Electro Dragon Phoenix
Baby Dragon Electro Dragon Phoenix
Goblins Goblin Hut Phoenix
Knight Goblins Phoenix
Goblins Knight Goblin Hut Baby Dragon Electro Dragon
Goblin Hut Baby Dragon Electro Dragon Phoenix
Goblin Hut Knight Electro Dragon
Goblins Goblin Hut Baby Dragon Electro Dragon
Knight Goblin Hut Phoenix
Goblin Hut
Goblins Knight Goblin Hut Electro Dragon
Goblins Knight Goblin Hut Baby Dragon Electro Dragon
Baby Dragon Knight Goblin Hut Electro Dragon
Goblin Hut Phoenix
Goblins Knight Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Hut
Knight Baby Dragon Electro Dragon Phoenix
Goblins Knight Goblin Hut Electro Dragon
Knight Phoenix
Knight Goblin Hut Phoenix
Goblin Hut Baby Dragon Electro Dragon
Goblins Knight Goblin Hut Phoenix
Knight Phoenix
Electro Dragon Goblins Knight Goblin Hut Baby Dragon Phoenix
Goblin Hut Phoenix
Knight Goblin Hut Electro Dragon Phoenix
Phoenix
Knight
Baby Dragon Electro Dragon
Goblin Hut Electro Dragon Phoenix Goblins Knight Baby Dragon
Goblin Hut Baby Dragon Electro Dragon Phoenix
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Goblin Hut Baby Dragon Electro Dragon
Knight
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Electro Dragon
Goblins Electro Dragon
Knight Electro Dragon
Baby Dragon Electro Dragon
Knight Goblin Hut Baby Dragon
Baby Dragon Electro Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Electro Dragon
Goblin Hut Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Electro Dragon Goblin Hut
Electro Dragon
Electro Dragon
Goblin Hut Electro Dragon
Baby Dragon Electro Dragon
Knight Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: