My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblins Goblin Gang Miner
Zap
Goblins Goblin Gang
Barbarian Barrel
Goblins Knight Goblin Gang Valkyrie Royal Ghost
The Log
Goblins Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Knight Goblin Gang Mini P.E.K.K.A Valkyrie Miner Royal Ghost
Fireball
Goblin Gang
Poison
Goblin Gang
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Goblin Gang Miner Royal Ghost Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Valkyrie
Knight
Goblin Gang The Log Miner
Goblin Gang
Knight Miner Mini P.E.K.K.A Valkyrie Royal Ghost
Mini P.E.K.K.A
Goblin Gang Valkyrie The Log
Valkyrie
Goblins Goblin Gang Mini P.E.K.K.A Royal Ghost
The Log
Knight Mini P.E.K.K.A Miner
Miner
Goblins Goblin Gang Knight The Log Royal Ghost
Royal Ghost
Goblin Gang Valkyrie Miner

Defense Synergies 2 13

Goblins
Knight The Log
Knight
Goblin Gang Goblins Mini P.E.K.K.A The Log
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie The Log Miner
Mini P.E.K.K.A
The Log Knight Goblin Gang Valkyrie Royal Ghost
Valkyrie
Goblin Gang Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Goblins Knight Goblin Gang Valkyrie Miner Royal Ghost
Miner
Goblin Gang The Log
Royal Ghost
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Mini P.E.K.K.A Goblins Knight Goblin Gang Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Goblins Knight Valkyrie
Mini P.E.K.K.A Goblins Knight Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie The Log
Goblin Gang The Log Goblins Valkyrie Royal Ghost
Goblin Gang
Valkyrie The Log
Mini P.E.K.K.A Goblins Goblin Gang
Knight Goblin Gang Goblins Mini P.E.K.K.A Valkyrie Miner Royal Ghost
Goblins Goblin Gang Valkyrie Knight The Log Royal Ghost
Goblin Gang
Mini P.E.K.K.A Knight Goblin Gang Valkyrie The Log
Valkyrie Goblins Goblin Gang Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Goblins Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Goblins Knight Goblin Gang Valkyrie The Log Royal Ghost
Valkyrie The Log Knight Royal Ghost
Mini P.E.K.K.A
Goblin Gang Valkyrie Royal Ghost Goblins Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Goblins Royal Ghost
Knight Goblin Gang Mini P.E.K.K.A Valkyrie The Log Miner Royal Ghost
Goblin Gang Goblins Knight Mini P.E.K.K.A Valkyrie The Log
Goblin Gang Mini P.E.K.K.A Valkyrie Knight The Log
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang
Goblin Gang Mini P.E.K.K.A Goblins Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Goblins Knight Mini P.E.K.K.A Valkyrie The Log
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Goblins Knight Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mini P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log Royal Ghost
The Log Miner Royal Ghost
The Log Miner
Knight Valkyrie The Log
Valkyrie The Log
The Log
The Log
The Log Miner
Goblins Goblin Gang Mini P.E.K.K.A
Miner Knight Valkyrie The Log
Knight The Log Miner
The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Valkyrie The Log Miner
The Log
The Log
The Log
The Log Valkyrie
The Log Miner Royal Ghost
The Log Miner
Miner The Log
Mini P.E.K.K.A
The Log Miner
The Log
Goblin Gang
The Log
Miner Knight Goblin Gang Mini P.E.K.K.A Valkyrie
The Log
Goblin Gang The Log
The Log Miner Royal Ghost

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