My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Drill
Giant Snowball
Goblins Goblin Curse Goblin Drill
Zap
Goblins Goblin Curse Goblin Drill Goblin Giant
Barbarian Barrel
Goblins Knight Goblin Curse Goblin Drill
The Log
Goblins Mini P.E.K.K.A Goblin Curse Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblins Goblin Curse Goblin Drill
Royal Delivery
Goblins Knight Mini P.E.K.K.A Goblin Drill
Fireball
Goblin Drill
Poison
Goblin Curse Goblin Drill
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Goblin Curse Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Goblin Curse Knight Mini P.E.K.K.A Goblin Drill Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Goblin Curse Knight

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Knight
Goblin Drill
Mini P.E.K.K.A
Mirror Goblin Drill Goblin Giant Mega Knight
Mirror
Mini P.E.K.K.A
Goblin Curse
Goblin Drill
Goblins Knight Mini P.E.K.K.A Mega Knight
Goblin Giant
Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Goblin Drill

Defense Synergies 0 4

Goblins
Knight
Knight
Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Mirror
Mirror
Mini P.E.K.K.A Mega Knight
Goblin Curse
Goblin Drill
Goblin Giant
Mega Knight
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant
Mini P.E.K.K.A Goblins Knight Goblin Curse Goblin Drill Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Knight Goblin Curse Goblin Drill
Mini P.E.K.K.A Goblins Knight Goblin Curse Goblin Drill Mega Knight
Mini P.E.K.K.A Mega Knight
Goblins Mega Knight
Goblin Curse
Goblin Giant Mega Knight
Mini P.E.K.K.A Goblins Goblin Curse Goblin Drill
Knight Goblins Mini P.E.K.K.A Mega Knight
Goblins Goblin Curse Knight Goblin Drill Goblin Giant Mega Knight
Goblin Curse
Mini P.E.K.K.A Goblin Drill Mega Knight Knight Goblin Curse
Mega Knight Goblins Mini P.E.K.K.A Goblin Curse Goblin Drill
Mini P.E.K.K.A Knight Goblin Curse Goblin Drill Mega Knight
Mini P.E.K.K.A Goblin Curse Goblin Drill Mega Knight
Mega Knight Goblins Knight Mini P.E.K.K.A Goblin Drill
Mega Knight Goblins Knight Goblin Drill
Goblin Drill Knight Goblin Curse Mega Knight
Mini P.E.K.K.A Goblin Curse Goblin Drill
Mega Knight Goblins Knight Mini P.E.K.K.A Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Goblins
Knight Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Knight Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Mega Knight Knight Goblin Giant
Knight Mini P.E.K.K.A Goblin Curse Goblin Drill Goblin Giant Mega Knight
Goblin Curse Goblin Giant
Mini P.E.K.K.A Goblins Knight Goblin Giant
Mini P.E.K.K.A Mega Knight Knight Goblin Curse Goblin Giant
Mega Knight Goblins Knight Mini P.E.K.K.A
Goblin Curse Goblin Drill Goblin Giant
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Goblin Giant
Mini P.E.K.K.A Mega Knight Knight Goblin Curse Goblin Giant
Goblin Curse Mega Knight
Goblins Knight Mini P.E.K.K.A Goblin Drill Goblin Giant
Mega Knight Mini P.E.K.K.A Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Goblin Curse
Goblin Drill Goblin Giant
Knight
Goblin Curse Mega Knight
Goblin Curse Goblin Giant
Goblin Curse
Goblins Mini P.E.K.K.A
Knight
Goblin Curse
Knight
Goblin Drill
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Goblin Curse Mega Knight
Mega Knight
Goblin Drill
Goblin Curse Mega Knight
Mega Knight
Goblin Curse
Goblin Curse
Mini P.E.K.K.A
Mega Knight
Mega Knight
Goblin Curse
Goblin Curse
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Goblin Giant Mega Knight

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