My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Cannon Hog Rider
Zap
Goblins Minions Cannon Firecracker
Barbarian Barrel
Goblins Knight Cannon Firecracker
The Log
Goblins Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Goblins Minions Firecracker
Royal Delivery
Goblins Knight Minions Firecracker Hog Rider Bowler
Fireball
Minions Cannon Firecracker Hog Rider Bowler
Poison
Minions Cannon Firecracker
Lightning
Knight Cannon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Cannon Firecracker Fireball Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Minions Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Minions Firecracker Hog Rider Fireball
Minions
Knight Hog Rider Firecracker Bowler
Cannon
Firecracker
Knight Hog Rider Minions Bowler
Fireball
Hog Rider Knight
Hog Rider
Goblins Knight Minions Firecracker Fireball Bowler
Bowler
Minions Firecracker Hog Rider

Defense Synergies 3 11

Goblins
Knight Cannon Firecracker
Knight
Minions Cannon Firecracker Goblins Fireball Bowler
Minions
Knight Cannon Firecracker Bowler
Cannon
Knight Goblins Minions Firecracker Fireball Bowler
Firecracker
Knight Goblins Minions Cannon
Fireball
Knight Cannon
Hog Rider
Bowler
Knight Minions Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Minions Cannon Firecracker Fireball
Goblins Knight Minions Cannon Firecracker
Cannon Bowler Goblins Knight Minions
Cannon Goblins Knight Minions Firecracker Bowler
Firecracker Fireball Bowler
Fireball Bowler Goblins Minions Cannon Firecracker
Minions Cannon Firecracker Fireball
Bowler Cannon Fireball
Cannon Goblins Minions
Knight Goblins Cannon Firecracker Bowler
Goblins Minions Knight Cannon Firecracker Fireball Bowler
Minions Firecracker Fireball
Cannon Bowler Knight Minions Fireball
Fireball Bowler Goblins Minions Cannon Firecracker
Knight Cannon
Cannon Fireball Bowler
Goblins Knight Minions Cannon Firecracker Fireball Bowler
Cannon Fireball Goblins Knight Minions Firecracker Bowler
Knight Minions Cannon Firecracker Fireball Bowler
Cannon
Bowler Goblins Knight Minions Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Bowler
Fireball Knight Firecracker Bowler
Goblins Knight Minions Bowler
Bowler Knight Fireball
Knight Cannon Bowler
Firecracker Fireball Minions
Goblins Knight Minions Fireball Bowler
Knight
Goblins Knight Minions Firecracker Fireball
Cannon
Knight Minions Bowler
Fireball Bowler
Bowler Knight Cannon Fireball
Cannon Firecracker Fireball Bowler
Goblins Knight Minions Firecracker Fireball Bowler
Minions Bowler Cannon Firecracker Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Bowler
Fireball
Knight Firecracker Fireball
Fireball Firecracker Bowler
Firecracker Fireball Minions
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Goblins Minions Fireball Bowler
Firecracker Knight Fireball Bowler
Fireball Firecracker
Knight Firecracker Fireball Bowler
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball
Minions
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Minions Fireball Bowler
Fireball
Bowler
Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Bowler
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball Bowler
Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Minions Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker Bowler
Firecracker Fireball Bowler
Fireball
Firecracker
Minions Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball Bowler
Fireball Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: