My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Sparky
Giant Snowball
Goblins Minions Dart Goblin Goblin Barrel
Zap
Goblins Minions Royal Giant Dart Goblin Goblin Barrel Sparky
Barbarian Barrel
Goblins Knight Dart Goblin Goblin Barrel Sparky
The Log
Goblins Royal Giant Dart Goblin Goblin Barrel Sparky
Earthquake
Goblin Barrel
Arrows
Goblins Minions Dart Goblin Goblin Barrel
Royal Delivery
Goblins Knight Minions Dart Goblin Goblin Barrel Sparky
Fireball
Minions Dart Goblin Goblin Barrel Sparky
Poison
Minions Dart Goblin Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Minions Dart Goblin Goblin Barrel Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Knight
Minions Dart Goblin Goblin Barrel The Log Sparky
Minions
Knight Royal Giant Sparky
Royal Giant
Minions Dart Goblin Goblin Barrel Goblins The Log Sparky
Dart Goblin
Knight Royal Giant Goblin Barrel The Log Sparky
Goblin Barrel
Knight Royal Giant Dart Goblin Sparky
The Log
Knight Royal Giant Dart Goblin Sparky
Sparky
Knight Minions Royal Giant Dart Goblin Goblin Barrel The Log

Defense Synergies 2 9

Goblins
Knight Dart Goblin The Log
Knight
Minions Dart Goblin Goblins The Log Sparky
Minions
Knight Dart Goblin The Log
Royal Giant
Dart Goblin
Knight Goblins Minions The Log
Goblin Barrel
The Log
Goblins Knight Minions Dart Goblin Sparky
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin The Log Sparky
Sparky Goblins Knight Minions Dart Goblin The Log
Sparky Goblins Knight Minions Dart Goblin
Sparky Goblins Knight Minions Dart Goblin
The Log Sparky
The Log Goblins Minions Dart Goblin
Minions Dart Goblin
Dart Goblin The Log Sparky
Sparky Goblins Minions
Knight Goblins Dart Goblin Sparky
Goblins Minions Dart Goblin Knight The Log
Minions Dart Goblin
Sparky Knight Minions The Log
Sparky Goblins Minions Dart Goblin The Log
Sparky Knight
The Log Sparky
Sparky Goblins Knight Minions
Goblins Knight Minions Dart Goblin The Log
The Log Knight Minions Dart Goblin
Sparky Dart Goblin
Goblins Knight Minions Dart Goblin The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Sparky
Knight The Log
Goblins Knight Minions The Log Sparky
Knight The Log Sparky
Knight Sparky
Minions Dart Goblin
Sparky Goblins Knight Minions Dart Goblin
Knight Sparky
Goblins Knight Minions The Log Sparky
Dart Goblin Sparky
Knight Minions Dart Goblin Sparky
The Log
Knight Sparky
Dart Goblin Sparky
Sparky Goblins Knight Minions Dart Goblin The Log
Minions Dart Goblin The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log Sparky
Dart Goblin The Log
Dart Goblin The Log Sparky
Knight Dart Goblin The Log Sparky
The Log Sparky
Minions Dart Goblin
Dart Goblin The Log Sparky
The Log Dart Goblin
The Log Dart Goblin
Goblins Minions Sparky
Knight Dart Goblin The Log Sparky
Dart Goblin
Knight Dart Goblin The Log Sparky
Minions Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Sparky
Minions Sparky
Dart Goblin The Log Sparky
Dart Goblin The Log
Minions The Log Sparky
The Log Sparky
The Log
The Log Sparky
The Log Dart Goblin Sparky
The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin Sparky
Minions Dart Goblin
Sparky
Dart Goblin The Log Sparky
Sparky
Sparky
The Log Sparky
Minions Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin Sparky
The Log Dart Goblin
Sparky
Dart Goblin Sparky
Minions Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Sparky
Dart Goblin Sparky

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