My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill
Giant Snowball
Goblins Musketeer Wall Breakers Goblin Drill
Zap
Goblins Wall Breakers Goblin Drill
Barbarian Barrel
Goblins Knight Musketeer Bomb Tower Wall Breakers Goblin Drill
The Log
Goblins Musketeer Wall Breakers Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Goblins Wall Breakers Goblin Drill
Royal Delivery
Goblins Knight Musketeer Wall Breakers Goblin Drill
Fireball
Musketeer Bomb Tower Wall Breakers Goblin Drill
Poison
Musketeer Bomb Tower Goblin Drill
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Knight Musketeer Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Knight
Musketeer Wall Breakers Poison Goblin Drill The Log
Musketeer
Knight The Log
Bomb Tower
Wall Breakers
Knight Goblin Drill The Log
Poison
Knight Goblin Drill The Log
Goblin Drill
Wall Breakers Goblins Knight Poison The Log
The Log
Knight Musketeer Wall Breakers Poison Goblin Drill

Defense Synergies 4 10

Goblins
Knight Musketeer Poison The Log
Knight
Musketeer Bomb Tower Goblins Poison The Log
Musketeer
Knight The Log Goblins Bomb Tower Goblin Drill
Bomb Tower
Knight The Log Musketeer
Wall Breakers
Poison
Goblins Knight The Log
Goblin Drill
Musketeer The Log
The Log
Musketeer Bomb Tower Goblins Knight Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Bomb Tower Goblins Knight Musketeer Goblin Drill The Log
Bomb Tower Goblins Knight Musketeer Goblin Drill
Bomb Tower Goblins Knight Musketeer Goblin Drill
Bomb Tower Poison The Log
The Log Goblins Musketeer Bomb Tower
Musketeer Bomb Tower Poison
Musketeer Bomb Tower Poison The Log
Goblins Musketeer Bomb Tower Goblin Drill
Knight Goblins Musketeer
Goblins Poison Knight Musketeer Bomb Tower Goblin Drill The Log
Musketeer Poison
Bomb Tower Goblin Drill Knight Musketeer The Log
Bomb Tower Goblins Poison Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Goblin Drill The Log
Bomb Tower Goblins Knight Musketeer Poison Goblin Drill
Bomb Tower Goblins Knight Musketeer Goblin Drill The Log
Bomb Tower Poison Goblin Drill The Log Knight Musketeer
Musketeer Bomb Tower Goblin Drill
Goblins Knight Musketeer Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Poison Knight Musketeer Bomb Tower The Log
Goblins Knight Musketeer Bomb Tower The Log
Knight Musketeer The Log
Knight Musketeer Goblin Drill
Poison Musketeer Bomb Tower
Goblins Knight Musketeer Bomb Tower
Knight Bomb Tower
Goblins Knight Bomb Tower Poison The Log
Musketeer Goblin Drill
Knight Musketeer Bomb Tower
Poison The Log
Knight Bomb Tower
Musketeer Bomb Tower
Goblins Knight Musketeer Bomb Tower Poison Goblin Drill The Log
Poison Musketeer Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Goblin Drill The Log
Poison Musketeer The Log
Poison Goblin Drill The Log
Knight Musketeer Poison The Log
Poison The Log
Poison Musketeer
Musketeer Poison The Log
Poison The Log
Poison The Log
Goblins Musketeer Poison
Poison Knight Musketeer The Log
Poison Musketeer
Poison Knight Musketeer The Log
Musketeer Poison
Musketeer Poison The Log
Musketeer Poison Goblin Drill The Log
Musketeer Poison The Log
Poison
Musketeer Poison The Log
Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison Goblin Drill The Log
Poison The Log
Poison The Log Musketeer
Musketeer Poison The Log
Poison Musketeer The Log
Poison Musketeer
Musketeer Poison
Poison Musketeer The Log
Poison
Poison The Log
Musketeer
Poison Musketeer
The Log
Poison Knight Musketeer
The Log Musketeer Poison
Poison
Musketeer
Musketeer Poison The Log
Musketeer Poison
Poison Musketeer The Log

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