My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Ice Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight X-Bow Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins
Zap
Goblins X-Bow Bandit
Barbarian Barrel
Goblins Knight X-Bow Ice Wizard Bandit Magic Archer
The Log
Goblins X-Bow Bandit
Earthquake
X-Bow
Arrows
Goblins
Royal Delivery
Goblins Knight Ice Wizard Bandit Magic Archer
Fireball
X-Bow Ice Wizard Bandit Magic Archer
Poison
X-Bow Ice Wizard Magic Archer
Lightning
Knight X-Bow Ice Wizard Bandit Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Royal Delivery Earthquake Ice Wizard Bandit Magic Archer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Royal Delivery Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Knight
X-Bow Earthquake Ice Wizard Magic Archer
Royal Delivery
Earthquake
Knight
X-Bow
Knight Goblins Ice Wizard Bandit
Ice Wizard
Knight X-Bow Bandit
Bandit
X-Bow Ice Wizard Magic Archer
Magic Archer
Knight Bandit

Defense Synergies 4 17

Goblins
Knight X-Bow Ice Wizard Bandit Magic Archer
Knight
Royal Delivery X-Bow Ice Wizard Magic Archer Goblins Earthquake
Royal Delivery
Knight Earthquake X-Bow Ice Wizard Bandit Magic Archer
Earthquake
Knight Royal Delivery X-Bow Ice Wizard
X-Bow
Knight Goblins Royal Delivery Earthquake Ice Wizard Bandit
Ice Wizard
Knight Goblins Royal Delivery Earthquake X-Bow Bandit
Bandit
Goblins Royal Delivery X-Bow Ice Wizard Magic Archer
Magic Archer
Knight Goblins Royal Delivery Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight X-Bow Magic Archer
Goblins Knight Royal Delivery X-Bow Ice Wizard Bandit
Goblins Knight Royal Delivery Ice Wizard Bandit
Goblins Knight Ice Wizard Bandit
Royal Delivery Earthquake X-Bow
Royal Delivery Goblins Earthquake X-Bow Ice Wizard Bandit Magic Archer
Royal Delivery X-Bow Ice Wizard Magic Archer
Earthquake X-Bow Bandit Magic Archer
Goblins X-Bow Ice Wizard
Knight Goblins Royal Delivery Ice Wizard Bandit
Goblins Ice Wizard Knight Royal Delivery Earthquake X-Bow Bandit Magic Archer
Royal Delivery Ice Wizard Magic Archer
Knight Royal Delivery Earthquake X-Bow Ice Wizard Bandit
Goblins Royal Delivery Earthquake X-Bow Magic Archer
Knight X-Bow Bandit
Royal Delivery X-Bow Bandit
Goblins Knight Royal Delivery X-Bow
Royal Delivery Goblins Knight X-Bow Ice Wizard Bandit Magic Archer
Royal Delivery Earthquake Knight Ice Wizard Bandit Magic Archer
Goblins Knight Royal Delivery Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Royal Delivery X-Bow Bandit
Royal Delivery Bandit Knight X-Bow Magic Archer
Royal Delivery Bandit Goblins Knight
Knight Royal Delivery X-Bow Bandit
Knight Royal Delivery Bandit
Royal Delivery Ice Wizard Magic Archer
Royal Delivery Goblins Knight Ice Wizard Bandit
Knight Royal Delivery
Royal Delivery Goblins Knight X-Bow Bandit Magic Archer
Royal Delivery
Knight
Royal Delivery
Royal Delivery Knight Bandit
Magic Archer
Goblins Knight Royal Delivery X-Bow Magic Archer
Royal Delivery Earthquake Ice Wizard Magic Archer
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight X-Bow Bandit
X-Bow Ice Wizard Bandit Magic Archer
Earthquake X-Bow Bandit Magic Archer
Earthquake Knight
Earthquake Magic Archer
Ice Wizard Magic Archer
Earthquake Magic Archer
Earthquake X-Bow Ice Wizard Magic Archer
X-Bow Bandit
Goblins X-Bow
Knight Earthquake X-Bow Bandit Magic Archer
Magic Archer
Earthquake Knight Bandit Magic Archer
Earthquake X-Bow Bandit Magic Archer
Earthquake X-Bow Magic Archer
Earthquake X-Bow Bandit Magic Archer
Earthquake Magic Archer X-Bow Bandit
Earthquake
Earthquake X-Bow Bandit Magic Archer
Earthquake X-Bow Magic Archer
Earthquake X-Bow Magic Archer
X-Bow
Earthquake X-Bow
Earthquake Ice Wizard Magic Archer
X-Bow Earthquake Ice Wizard Bandit Magic Archer
X-Bow Bandit Magic Archer
X-Bow Bandit Magic Archer
X-Bow Ice Wizard Magic Archer
Earthquake X-Bow Bandit Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake X-Bow Bandit Magic Archer
Ice Wizard Magic Archer
Knight Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
X-Bow Bandit Magic Archer

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