My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Goblins Hog Rider Baby Dragon Little Prince
Zap
Goblins Sparky Little Prince
Barbarian Barrel
Goblins Knight Tesla Sparky Little Prince
The Log
Goblins Hog Rider Sparky Little Prince
Earthquake
Tesla Hog Rider
Arrows
Goblins Little Prince
Royal Delivery
Goblins Knight Hog Rider Baby Dragon Sparky Little Prince
Fireball
Tesla Hog Rider Baby Dragon Sparky Little Prince
Poison
Sparky Little Prince
Lightning
Knight Tesla Baby Dragon Sparky Little Prince
Rocket
Hog Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Little Prince Tesla Hog Rider Baby Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Knight
Hog Rider Baby Dragon The Log Sparky Little Prince
Tesla
Hog Rider
Goblins Knight The Log Baby Dragon Little Prince
Baby Dragon
Knight Goblins Hog Rider Sparky
The Log
Hog Rider Knight Sparky Little Prince
Sparky
Knight Baby Dragon The Log
Little Prince
Knight Hog Rider The Log

Defense Synergies 3 13

Goblins
Knight Tesla The Log Little Prince
Knight
Tesla Little Prince Goblins Baby Dragon The Log Sparky
Tesla
Knight The Log Goblins Baby Dragon Little Prince
Hog Rider
Baby Dragon
Knight Tesla The Log Little Prince
The Log
Tesla Goblins Knight Baby Dragon Sparky Little Prince
Sparky
Knight The Log
Little Prince
Knight Goblins Tesla Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon The Log Sparky
Sparky Goblins Knight Tesla The Log
Tesla Sparky Goblins Knight
Tesla Sparky Goblins Knight
The Log Sparky
The Log Goblins Tesla Baby Dragon
Tesla Baby Dragon Little Prince
Tesla Baby Dragon The Log Sparky
Tesla Sparky Goblins
Knight Goblins Tesla Sparky Little Prince
Goblins Knight Tesla Baby Dragon The Log
Tesla Baby Dragon
Tesla Sparky Knight The Log
Sparky Goblins Tesla Baby Dragon The Log
Sparky Knight Tesla
Tesla The Log Sparky
Tesla Sparky Goblins Knight
Tesla Goblins Knight Baby Dragon The Log Little Prince
Baby Dragon The Log Knight Tesla Little Prince
Sparky Tesla
Goblins Knight Tesla Baby Dragon The Log Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla Sparky
Knight Tesla Baby Dragon The Log
Goblins Knight The Log Sparky
Knight Tesla The Log Sparky
Knight Tesla Sparky
Tesla Baby Dragon
Sparky Goblins Knight Tesla
Knight Tesla Sparky
Goblins Knight Baby Dragon The Log Sparky
Tesla Sparky
Knight Tesla Sparky
The Log
Knight Tesla Sparky
Tesla Baby Dragon Sparky
Tesla Sparky Goblins Knight Baby Dragon The Log Little Prince
Tesla Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
Knight The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
The Log Baby Dragon
The Log
Goblins Sparky
Knight The Log Sparky
Baby Dragon
Knight Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Sparky
Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Little Prince
Baby Dragon The Log Sparky
The Log Sparky
Baby Dragon The Log
The Log Baby Dragon Sparky Little Prince
The Log Baby Dragon Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon Sparky Little Prince
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Baby Dragon
The Log
Knight Baby Dragon Sparky
The Log Baby Dragon
Sparky
Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky Little Prince
Sparky
Sparky

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