My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Sparky
Giant Snowball
Goblins Tombstone Goblin Drill
Zap
Goblins Tombstone Goblin Drill Goblin Giant Sparky
Barbarian Barrel
Goblins Knight Tombstone Goblin Drill Sparky
The Log
Goblins Tombstone Goblin Drill Sparky
Earthquake
Tombstone Goblin Drill
Arrows
Goblins Tombstone Goblin Drill
Royal Delivery
Goblins Knight Goblin Drill Sparky
Fireball
Tombstone Goblin Drill Sparky
Poison
Tombstone Goblin Drill Sparky
Lightning
Knight Tombstone Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Goblin Drill Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Tombstone Earthquake Goblin Drill Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Tombstone

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Knight
Earthquake Goblin Drill The Log Sparky
Tombstone
Earthquake
Knight Goblin Giant The Log Sparky
Goblin Drill
Goblins Knight The Log Sparky
Goblin Giant
Sparky Earthquake The Log
The Log
Knight Earthquake Goblin Drill Goblin Giant Sparky
Sparky
Goblin Giant Knight Earthquake Goblin Drill The Log

Defense Synergies 0 14

Goblins
Knight Tombstone The Log
Knight
Goblins Earthquake The Log Sparky
Tombstone
Goblins Earthquake Sparky
Earthquake
Knight Tombstone The Log Sparky
Goblin Drill
The Log
Goblin Giant
The Log Sparky
The Log
Goblins Knight Earthquake Goblin Drill Goblin Giant Sparky
Sparky
Knight Tombstone Earthquake Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tombstone Goblin Giant The Log Sparky
Sparky Goblins Knight Tombstone Goblin Drill The Log
Sparky Goblins Knight Tombstone Goblin Drill
Sparky Goblins Knight Tombstone Goblin Drill
Tombstone Earthquake The Log Sparky
The Log Goblins Earthquake
Tombstone
Earthquake Goblin Giant The Log Sparky
Sparky Goblins Tombstone Goblin Drill
Knight Goblins Sparky
Goblins Knight Tombstone Earthquake Goblin Drill Goblin Giant The Log
Tombstone Goblin Drill Sparky Knight Earthquake The Log
Sparky Goblins Tombstone Earthquake Goblin Drill The Log
Sparky Knight Tombstone Goblin Drill
Goblin Drill The Log Sparky
Sparky Goblins Knight Tombstone Goblin Drill
Tombstone Goblins Knight Goblin Drill The Log
Earthquake Goblin Drill The Log Knight Tombstone
Sparky Goblin Drill
Goblins Knight Earthquake Goblin Giant The Log Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tombstone Sparky
Knight The Log
Tombstone Goblins Knight Goblin Giant The Log Sparky
Knight Goblin Giant The Log Sparky
Knight Tombstone Goblin Drill Goblin Giant Sparky
Goblin Giant
Sparky Goblins Knight Tombstone Goblin Giant
Knight Goblin Giant Sparky
Goblins Knight Tombstone The Log Sparky
Tombstone Goblin Drill Goblin Giant Sparky
Knight Tombstone Sparky
Goblin Giant The Log
Knight Tombstone Goblin Giant Sparky
Sparky
Tombstone Sparky Goblins Knight Goblin Drill Goblin Giant The Log
Earthquake The Log Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Goblin Drill The Log Sparky
The Log
Earthquake Goblin Drill Goblin Giant The Log Sparky
Earthquake Knight The Log Sparky
Earthquake The Log Sparky
Goblin Giant
Earthquake The Log Sparky
Earthquake The Log
The Log
Goblins Sparky
Knight Earthquake The Log Sparky
Earthquake Knight The Log Sparky
Earthquake
Earthquake The Log Sparky
Earthquake Goblin Drill The Log Sparky
Earthquake The Log Sparky
Earthquake Sparky
Sparky
Earthquake The Log Sparky
Earthquake The Log
Earthquake The Log Sparky
The Log Sparky
Earthquake Goblin Drill The Log
Earthquake The Log Sparky
The Log Earthquake Sparky
The Log Sparky
The Log Sparky
Sparky
Sparky
Earthquake The Log Sparky
Sparky
Sparky
Earthquake The Log Sparky
Earthquake Tombstone
The Log
Knight Sparky
The Log Earthquake
Sparky
Sparky
The Log Sparky
Goblin Giant The Log Sparky
Sparky
Sparky

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