My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Tombstone Mega Minion Musketeer Battle Ram
Zap
Goblins Tombstone Battle Ram
Barbarian Barrel
Goblins Knight Tombstone Musketeer Battle Ram
The Log
Goblins Tombstone Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Tombstone
Arrows
Goblins Tombstone
Royal Delivery
Goblins Knight Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Tombstone Mega Minion Musketeer Battle Ram
Poison
Tombstone Mega Minion Musketeer
Lightning
Knight Tombstone Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Tombstone Mega Minion Fireball Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Tombstone Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Knight
Mega Minion Musketeer Battle Ram Fireball
Tombstone
Mega Minion
Knight Fireball
Fireball
Knight Mega Minion Battle Ram
Mini P.E.K.K.A
Musketeer
Musketeer
Knight Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Goblins Fireball Musketeer

Defense Synergies 3 12

Goblins
Knight Tombstone Mega Minion Musketeer
Knight
Mega Minion Musketeer Goblins Fireball Mini P.E.K.K.A
Tombstone
Musketeer Goblins Mega Minion Fireball
Mega Minion
Knight Goblins Tombstone Musketeer
Fireball
Knight Tombstone Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Knight Fireball Musketeer
Musketeer
Knight Tombstone Goblins Mega Minion Fireball Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Mega Minion Fireball Musketeer
Mini P.E.K.K.A Goblins Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Goblins Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Goblins Knight Tombstone Mega Minion Musketeer
Tombstone Fireball Mini P.E.K.K.A
Fireball Goblins Mega Minion Musketeer
Mega Minion Musketeer Tombstone Fireball
Fireball Musketeer
Mini P.E.K.K.A Goblins Tombstone Musketeer
Knight Goblins Mini P.E.K.K.A Musketeer
Goblins Knight Tombstone Mega Minion Fireball Musketeer
Mega Minion Musketeer Fireball
Tombstone Mini P.E.K.K.A Knight Fireball Musketeer
Fireball Goblins Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Fireball Mini P.E.K.K.A
Goblins Knight Tombstone Fireball Mini P.E.K.K.A Musketeer
Tombstone Fireball Goblins Knight Mega Minion Musketeer
Knight Tombstone Mega Minion Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblins Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Tombstone Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Musketeer
Tombstone Goblins Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Tombstone Mini P.E.K.K.A Musketeer
Fireball Musketeer
Mini P.E.K.K.A Goblins Knight Tombstone Mega Minion Fireball Musketeer
Mini P.E.K.K.A Knight
Goblins Knight Tombstone Mega Minion Fireball Mini P.E.K.K.A
Tombstone Mega Minion Musketeer
Knight Tombstone Mega Minion Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Knight Tombstone Fireball
Fireball Musketeer
Tombstone Goblins Knight Mega Minion Fireball Mini P.E.K.K.A Musketeer
Mega Minion Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Mega Minion Musketeer
Musketeer
Fireball
Fireball
Goblins Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Mega Minion
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Tombstone Fireball Musketeer
Fireball Mega Minion Musketeer
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Mega Minion Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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