My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblins Tombstone Goblin Barrel
Zap
Goblins Tombstone Goblin Barrel Prince
Barbarian Barrel
Goblins Knight Tombstone Valkyrie Wizard Goblin Barrel
The Log
Goblins Tombstone Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Tombstone Goblin Barrel
Arrows
Goblins Tombstone Goblin Barrel
Royal Delivery
Goblins Knight Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Prince
Fireball
Tombstone Wizard Goblin Barrel
Poison
Tombstone Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Tombstone Goblin Barrel Mini P.E.K.K.A Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Tombstone Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Knight
Goblin Barrel Wizard Prince
Tombstone
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Goblin Barrel Prince Goblins Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Prince
Goblin Barrel
Knight Valkyrie Prince
Prince
Valkyrie Goblin Barrel Knight Wizard

Defense Synergies 0 12

Goblins
Knight Tombstone Wizard
Knight
Goblins Mini P.E.K.K.A Wizard
Tombstone
Goblins Wizard Prince
Mini P.E.K.K.A
Knight Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard Prince
Wizard
Goblins Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
Goblin Barrel
Prince
Tombstone Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Valkyrie Wizard
Mini P.E.K.K.A Goblins Knight Tombstone Valkyrie Prince
Mini P.E.K.K.A Prince Goblins Knight Tombstone Valkyrie
Mini P.E.K.K.A Prince Goblins Knight Tombstone Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie Prince
Goblins Valkyrie
Tombstone Wizard
Valkyrie
Mini P.E.K.K.A Goblins Tombstone Prince
Knight Goblins Mini P.E.K.K.A Valkyrie Prince
Goblins Valkyrie Knight Tombstone Wizard
Wizard
Tombstone Mini P.E.K.K.A Prince Knight Valkyrie Wizard
Valkyrie Wizard Goblins Tombstone Mini P.E.K.K.A Prince
Mini P.E.K.K.A Knight Tombstone Prince
Mini P.E.K.K.A Prince
Wizard Goblins Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
Tombstone Goblins Knight Valkyrie Wizard Prince
Valkyrie Wizard Knight Tombstone
Mini P.E.K.K.A Prince
Valkyrie Wizard Goblins Knight Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Goblins Tombstone Prince
Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Tombstone Goblins Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Knight
Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
Wizard
Mini P.E.K.K.A Prince Goblins Knight Tombstone Valkyrie
Mini P.E.K.K.A Knight Valkyrie Prince
Goblins Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
Tombstone
Knight Tombstone Mini P.E.K.K.A Valkyrie Prince
Valkyrie Prince
Mini P.E.K.K.A Prince Knight Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Goblins Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mini P.E.K.K.A Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Prince
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard
Goblins Mini P.E.K.K.A Prince
Knight Valkyrie Wizard Prince
Wizard
Knight
Prince
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Valkyrie Wizard
Prince
Wizard
Prince
Valkyrie Wizard
Wizard
Wizard Prince
Wizard
Wizard
Mini P.E.K.K.A
Wizard
Prince
Wizard
Tombstone Prince
Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Wizard
Prince
Prince

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