My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Tombstone Goblin Barrel
Zap
Goblins Tombstone Goblin Barrel
Barbarian Barrel
Goblins Knight Tombstone Goblin Cage Goblin Barrel
The Log
Goblins Tombstone Goblin Cage Goblin Barrel
Earthquake
Tombstone Goblin Cage Goblin Barrel
Arrows
Goblins Tombstone Goblin Barrel
Royal Delivery
Goblins Knight Goblin Cage Goblin Barrel
Fireball
Tombstone Goblin Cage Goblin Barrel
Poison
Tombstone Goblin Cage
Lightning
Knight Tombstone Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage Knight Tombstone Goblin Barrel Goblin Cage Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Rage Knight

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Goblin Barrel
Tombstone
Goblin Cage
Mirror Goblin Barrel
Mirror
Goblin Barrel Goblin Cage
Rage
Goblin Barrel
Knight Mirror Goblin Cage Mega Knight
Mega Knight
Goblin Barrel

Defense Synergies 1 6

Goblins
Knight Tombstone Goblin Cage
Knight
Goblins Goblin Cage
Tombstone
Goblins Mirror
Goblin Cage
Mirror Goblins Knight
Mirror
Goblin Cage Tombstone Mega Knight
Rage
Goblin Barrel
Mega Knight
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Goblin Cage
Goblins Knight Tombstone Goblin Cage Mega Knight
Goblin Cage Mega Knight Goblins Knight Tombstone
Goblin Cage Goblins Knight Tombstone Mega Knight
Tombstone Goblin Cage Mega Knight
Goblins Mega Knight
Tombstone Goblin Cage
Goblin Cage Mega Knight
Goblins Tombstone Goblin Cage
Knight Goblins Mega Knight
Goblins Knight Tombstone Mega Knight
Tombstone Goblin Cage Mega Knight Knight
Mega Knight Goblins Tombstone Goblin Cage
Knight Tombstone Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Goblins Knight Tombstone Goblin Cage
Tombstone Goblin Cage Mega Knight Goblins Knight
Goblin Cage Knight Tombstone Mega Knight
Goblin Cage
Mega Knight Goblins Knight
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Tombstone Goblin Cage
Knight Mega Knight
Tombstone Mega Knight Goblins Knight Goblin Cage
Mega Knight Knight Goblin Cage
Knight Tombstone Goblin Cage Mega Knight
Goblins Knight Tombstone Goblin Cage
Mega Knight Knight Goblin Cage
Goblin Cage Mega Knight Goblins Knight Tombstone
Tombstone Goblin Cage
Mega Knight Knight Tombstone Goblin Cage
Mega Knight Goblin Cage
Mega Knight Knight Tombstone Goblin Cage
Goblin Cage Mega Knight
Tombstone Goblins Knight Goblin Cage
Mega Knight Goblin Cage
Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Mega Knight
Goblins
Knight
Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Tombstone
Knight Mega Knight
Mega Knight
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: