My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Goblins Mega Minion Balloon Mighty Miner
Zap
Goblins Inferno Tower Balloon Mighty Miner
Barbarian Barrel
Goblins Inferno Tower
The Log
Goblins
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Balloon
Fireball
Mega Minion Inferno Tower Balloon Mighty Miner
Poison
Mega Minion Inferno Tower Balloon
Lightning
Mega Minion Inferno Tower Balloon Mighty Miner
Rocket
Inferno Tower Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rage Goblin Machine Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Mega Minion Earthquake Mighty Miner Inferno Tower Balloon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Mega Minion Earthquake

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mega Minion
Balloon
Earthquake
Balloon
Inferno Tower
Rage
Balloon Goblin Machine
Balloon
Rage Mega Minion Earthquake
Goblin Machine
Rage
Mighty Miner

Defense Synergies 0 4

Goblins
Mega Minion Inferno Tower
Mega Minion
Goblins Inferno Tower
Earthquake
Inferno Tower
Inferno Tower
Goblins Mega Minion Earthquake
Rage
Balloon
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Inferno Tower
Inferno Tower Goblins Mega Minion
Inferno Tower Goblins Mega Minion
Inferno Tower Goblins Mega Minion
Earthquake
Goblins Mega Minion Earthquake
Mega Minion Inferno Tower
Earthquake Inferno Tower
Inferno Tower Mighty Miner Goblins
Goblins Inferno Tower
Goblins Mega Minion Earthquake
Mega Minion Inferno Tower
Inferno Tower Earthquake
Goblins Mega Minion Earthquake
Inferno Tower
Inferno Tower
Goblins Inferno Tower
Goblins Mega Minion
Earthquake Mega Minion
Inferno Tower
Goblins Earthquake
Inferno Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Inferno Tower
Mega Minion
Goblins Inferno Tower
Inferno Tower
Inferno Tower Mighty Miner
Goblins Mega Minion Inferno Tower
Inferno Tower Mighty Miner
Goblins Mega Minion Inferno Tower
Inferno Tower Mega Minion
Mega Minion Inferno Tower
Inferno Tower
Inferno Tower Goblins Mega Minion Mighty Miner
Mega Minion Earthquake Inferno Tower Mighty Miner
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Mega Minion Goblin Machine
Earthquake
Earthquake
Goblins
Earthquake Goblin Machine
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Mega Minion Earthquake Goblin Machine
Earthquake Goblin Machine
Earthquake
Earthquake
Earthquake Goblin Machine
Mega Minion
Earthquake
Mega Minion
Mega Minion
Earthquake
Mighty Miner
Earthquake
Earthquake
Mega Minion
Mega Minion
Earthquake
Mega Minion

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