My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Electro Dragon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Recruits Heal Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Mega Minion Electro Dragon Princess
Zap
Goblins Princess
Barbarian Barrel
Electro Spirit Goblins Royal Recruits Heal Spirit Princess
The Log
Electro Spirit Goblins Royal Recruits Heal Spirit Princess
Earthquake
Arrows
Electro Spirit Goblins Royal Recruits Heal Spirit Princess
Royal Delivery
Electro Spirit Goblins Royal Recruits Heal Spirit Mega Minion Electro Dragon Princess
Fireball
Mega Minion Electro Dragon Princess
Poison
Royal Recruits Mega Minion Electro Dragon Princess
Lightning
Mega Minion Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Heal Spirit Mega Minion Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Goblins Mega Minion Princess Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Heal Spirit Goblins Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion
Goblins
Royal Recruits
Heal Spirit Electro Dragon Princess
Heal Spirit
Royal Recruits Mega Minion Electro Dragon Mega Knight
Mega Minion
Electro Spirit Heal Spirit Mega Knight
Electro Dragon
Royal Recruits Heal Spirit Mega Knight
Princess
Royal Recruits Mega Knight
Mega Knight
Heal Spirit Mega Minion Electro Dragon Princess

Defense Synergies 1 8

Electro Spirit
Mega Minion
Goblins
Mega Minion Electro Dragon Princess
Royal Recruits
Mega Minion Princess
Heal Spirit
Mega Minion
Electro Spirit Goblins Royal Recruits Princess Mega Knight
Electro Dragon
Goblins
Princess
Goblins Royal Recruits Mega Minion Mega Knight
Mega Knight
Mega Minion Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Electro Dragon
Goblins Royal Recruits Mega Minion Electro Dragon Mega Knight
Mega Knight Goblins Royal Recruits Mega Minion Electro Dragon
Royal Recruits Goblins Mega Minion Electro Dragon Mega Knight
Royal Recruits Princess Mega Knight
Electro Spirit Goblins Mega Minion Electro Dragon Mega Knight
Mega Minion Electro Spirit Electro Dragon Princess
Electro Spirit Royal Recruits Electro Dragon Mega Knight
Goblins Royal Recruits Princess
Goblins Royal Recruits Mega Knight
Goblins Electro Spirit Royal Recruits Mega Minion Electro Dragon Princess Mega Knight
Mega Minion Electro Dragon Princess
Royal Recruits Mega Knight Electro Dragon
Mega Knight Electro Spirit Goblins Royal Recruits Mega Minion Electro Dragon Princess
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Goblins Royal Recruits Electro Dragon
Mega Knight Electro Spirit Goblins Royal Recruits Mega Minion Electro Dragon
Electro Spirit Royal Recruits Mega Minion Electro Dragon Princess Mega Knight
Royal Recruits
Royal Recruits Mega Knight Electro Spirit Goblins Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Goblins
Mega Minion Electro Dragon Mega Knight
Royal Recruits Mega Knight Goblins Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Electro Spirit Electro Dragon Princess
Royal Recruits Goblins Mega Minion
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Electro Spirit Goblins Mega Minion
Royal Recruits Mega Minion
Mega Knight Royal Recruits Mega Minion Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Royal Recruits Electro Dragon Princess Mega Knight
Royal Recruits Electro Dragon Electro Spirit Goblins Mega Minion
Mega Knight Electro Spirit Royal Recruits Mega Minion Electro Dragon Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Electro Dragon
Electro Dragon Princess
Electro Dragon
Royal Recruits
Mega Knight
Electro Spirit Mega Minion Electro Dragon Princess
Princess
Electro Dragon Princess
Electro Dragon
Goblins Electro Dragon
Royal Recruits Electro Dragon Princess
Electro Dragon Princess
Princess
Electro Dragon Princess
Princess
Electro Dragon Princess
Royal Recruits Electro Dragon Princess Mega Knight
Mega Minion Electro Dragon Princess Mega Knight
Electro Dragon Princess Mega Knight
Mega Knight
Princess
Royal Recruits Electro Dragon
Electro Spirit Electro Dragon Princess Mega Knight
Mega Minion
Electro Dragon Princess
Electro Dragon Princess Mega Knight
Electro Dragon Princess
Electro Dragon Electro Spirit Mega Minion
Mega Minion
Electro Dragon Mega Knight
Electro Spirit Electro Dragon Princess
Mega Knight
Princess
Electro Spirit Royal Recruits Electro Dragon Princess
Mega Minion Electro Dragon Princess
Mega Minion Electro Dragon Princess Mega Knight
Electro Dragon Princess
Royal Recruits Mega Minion Electro Dragon Mega Knight
Electro Dragon Electro Spirit Royal Recruits Princess
Electro Dragon Princess
Electro Dragon Royal Recruits Princess Mega Knight
Electro Dragon Mega Knight

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