My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant
Giant Snowball
Goblins Bomber Archers Minions Musketeer
Zap
Goblins Bomber Archers Minions
Barbarian Barrel
Goblins Bomber Archers Musketeer
The Log
Goblins Bomber Archers Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers
Arrows
Goblins Bomber Archers Minions
Royal Delivery
Goblins Bomber Archers Minions Mini P.E.K.K.A Musketeer
Fireball
Bomber Archers Minions Musketeer
Poison
Bomber Archers Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Archers Minions Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Archers Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Bomber
Giant Minions Mini P.E.K.K.A
Archers
Goblins Mini P.E.K.K.A Giant
Minions
Giant Bomber Mini P.E.K.K.A
Fireball
Giant
Mini P.E.K.K.A
Giant Bomber Archers Minions Musketeer
Musketeer
Giant Mini P.E.K.K.A
Giant
Bomber Minions Mini P.E.K.K.A Musketeer Goblins Archers Fireball

Defense Synergies 0 10

Goblins
Bomber Archers Musketeer
Bomber
Goblins Mini P.E.K.K.A
Archers
Goblins Minions Mini P.E.K.K.A
Minions
Archers Musketeer
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Archers Fireball Musketeer
Musketeer
Goblins Minions Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer
Mini P.E.K.K.A Goblins Minions Musketeer
Mini P.E.K.K.A Goblins Bomber Archers Minions Musketeer
Mini P.E.K.K.A Goblins Minions Musketeer
Bomber Fireball Mini P.E.K.K.A
Fireball Goblins Bomber Archers Minions Musketeer
Minions Musketeer Archers Fireball
Fireball Musketeer
Mini P.E.K.K.A Goblins Minions Musketeer
Goblins Bomber Archers Mini P.E.K.K.A Musketeer
Goblins Archers Minions Bomber Fireball Musketeer
Minions Musketeer Archers Fireball
Mini P.E.K.K.A Bomber Minions Fireball Musketeer
Bomber Fireball Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Goblins Bomber Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Goblins Bomber Archers Minions Musketeer
Bomber Archers Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Goblins Archers Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball
Fireball Bomber Archers Mini P.E.K.K.A Musketeer
Goblins Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Archers Minions Musketeer
Mini P.E.K.K.A Goblins Archers Minions Fireball Musketeer
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A
Musketeer
Minions Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Fireball
Bomber Archers Fireball Musketeer
Goblins Bomber Archers Minions Fireball Mini P.E.K.K.A Musketeer
Minions Bomber Archers Fireball Mini P.E.K.K.A Musketeer
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball
Fireball Minions Musketeer
Bomber Archers Musketeer
Fireball
Fireball
Goblins Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A Musketeer
Bomber Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Fireball Musketeer
Fireball
Fireball
Archers Minions Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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