My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Royal Hogs Goblin Barrel
Giant Snowball
Goblins Bomber Archers Minions Goblin Hut Royal Hogs Goblin Barrel
Zap
Goblins Bomber Archers Minions Goblin Hut Royal Hogs Goblin Barrel
Barbarian Barrel
Goblins Bomber Archers Goblin Hut Royal Hogs Goblin Barrel
The Log
Goblins Bomber Archers Goblin Hut Royal Hogs Goblin Barrel
Earthquake
Bomber Archers Goblin Hut Royal Hogs Goblin Barrel
Arrows
Goblins Bomber Archers Minions Goblin Hut Royal Hogs Goblin Barrel
Royal Delivery
Goblins Bomber Archers Minions Goblin Hut Royal Hogs Goblin Barrel P.E.K.K.A
Fireball
Bomber Archers Minions Goblin Hut Royal Hogs Goblin Barrel
Poison
Bomber Archers Minions Goblin Hut Royal Hogs
Lightning
Goblin Hut
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Archers Minions Goblin Barrel Goblin Hut Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Archers Minions

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Bomber
Minions Royal Hogs P.E.K.K.A
Archers
Goblins Goblin Hut Royal Hogs P.E.K.K.A
Minions
Bomber Royal Hogs P.E.K.K.A
Goblin Hut
Archers Royal Hogs Goblin Barrel
Royal Hogs
Bomber Archers Minions Goblin Hut Goblin Barrel
Goblin Barrel
Goblin Hut Royal Hogs P.E.K.K.A
P.E.K.K.A
Bomber Archers Minions Goblin Barrel

Defense Synergies 0 7

Goblins
Bomber Archers
Bomber
Goblins P.E.K.K.A
Archers
Goblins Minions Goblin Hut P.E.K.K.A
Minions
Archers P.E.K.K.A
Goblin Hut
Archers
Royal Hogs
Goblin Barrel
P.E.K.K.A
Bomber Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Goblin Hut
P.E.K.K.A Goblins Minions Goblin Hut
Goblin Hut P.E.K.K.A Goblins Bomber Archers Minions
Goblin Hut P.E.K.K.A Goblins Minions
Bomber P.E.K.K.A
Goblins Bomber Archers Minions
Minions Archers Goblin Hut
P.E.K.K.A
P.E.K.K.A Goblins Minions Goblin Hut
Goblins Bomber Archers
Goblins Archers Minions Bomber Goblin Hut
Minions Archers Goblin Hut
Goblin Hut P.E.K.K.A Bomber Minions
Bomber Goblins Minions Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Goblins Bomber Minions Goblin Hut P.E.K.K.A
Goblins Bomber Archers Minions Goblin Hut
Bomber Archers Minions Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Goblins Archers Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Hut P.E.K.K.A
Bomber Archers
P.E.K.K.A Goblins Minions Goblin Hut
P.E.K.K.A
P.E.K.K.A Goblin Hut
Archers Minions Goblin Hut
P.E.K.K.A Goblins Archers Minions Goblin Hut
P.E.K.K.A
P.E.K.K.A Goblins Minions Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Minions Goblin Hut
P.E.K.K.A
P.E.K.K.A
Bomber Archers
Goblin Hut Goblins Bomber Archers Minions P.E.K.K.A
Minions Bomber Archers Goblin Hut P.E.K.K.A
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Bomber
Minions
Bomber Archers
Goblins Minions
Archers
Goblin Hut
Minions
Goblin Hut
Bomber Goblin Hut
Goblin Hut
Bomber Minions
Bomber Archers
Bomber
Minions
Bomber
Archers
Minions Goblin Hut
Bomber
P.E.K.K.A
Archers Minions Goblin Hut
Archers
Bomber
P.E.K.K.A
Minions
P.E.K.K.A

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