My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Cannon
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon Goblin Cage Valkyrie
The Log
Goblins Cannon Goblin Cage
Earthquake
Cannon Goblin Cage
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Goblin Cage Valkyrie Mother Witch
Fireball
Minions Cannon Goblin Cage Mother Witch
Poison
Minions Cannon Goblin Cage Mother Witch
Lightning
Cannon Ice Golem Goblin Cage Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Minions Cannon Tornado Goblin Cage Valkyrie Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Minions Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Valkyrie
Minions
Ice Golem Goblin Cage Valkyrie
Cannon
Ice Golem
Goblins Minions Mother Witch
Goblin Cage
Minions
Valkyrie
Goblins Minions Tornado Mother Witch
Tornado
Valkyrie
Mother Witch
Ice Golem Valkyrie

Defense Synergies 3 14

Goblins
Cannon Ice Golem Goblin Cage
Minions
Ice Golem Valkyrie Cannon Goblin Cage
Cannon
Ice Golem Goblins Minions Valkyrie Mother Witch
Ice Golem
Minions Cannon Goblins Tornado Mother Witch
Goblin Cage
Goblins Minions Tornado Mother Witch
Valkyrie
Minions Cannon Tornado Mother Witch
Tornado
Ice Golem Goblin Cage Valkyrie Mother Witch
Mother Witch
Cannon Ice Golem Goblin Cage Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Ice Golem Goblin Cage Valkyrie
Goblins Minions Cannon Goblin Cage Valkyrie
Cannon Goblin Cage Tornado Goblins Minions Valkyrie
Cannon Goblin Cage Goblins Minions Valkyrie
Goblin Cage Valkyrie Tornado
Tornado Goblins Minions Cannon Valkyrie Mother Witch
Minions Tornado Cannon Goblin Cage
Cannon Ice Golem Goblin Cage Valkyrie
Cannon Goblins Minions Goblin Cage Tornado
Tornado Goblins Cannon Ice Golem Valkyrie
Goblins Minions Valkyrie Mother Witch Cannon Ice Golem Tornado
Minions Tornado
Cannon Goblin Cage Minions Valkyrie
Valkyrie Goblins Minions Cannon Goblin Cage Tornado
Cannon Goblin Cage
Tornado Cannon Goblin Cage
Goblins Minions Cannon Goblin Cage Valkyrie Tornado
Cannon Goblin Cage Valkyrie Goblins Minions Tornado
Goblin Cage Valkyrie Tornado Minions Cannon Ice Golem Mother Witch
Cannon Goblin Cage Tornado
Valkyrie Goblins Minions Cannon Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Ice Golem Goblin Cage
Ice Golem Valkyrie
Goblins Minions Ice Golem Goblin Cage Valkyrie
Valkyrie Ice Golem Goblin Cage Tornado
Cannon Goblin Cage Valkyrie
Mother Witch Minions Ice Golem Tornado
Goblins Minions Ice Golem Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Goblins Minions Ice Golem Valkyrie Tornado
Cannon Goblin Cage
Minions Goblin Cage Valkyrie
Goblin Cage Valkyrie Tornado
Cannon Ice Golem Goblin Cage Valkyrie
Cannon Goblin Cage Valkyrie
Goblins Minions Ice Golem Goblin Cage Valkyrie Tornado
Minions Valkyrie Cannon Ice Golem Goblin Cage Mother Witch
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Tornado
Ice Golem Valkyrie
Valkyrie
Mother Witch Minions Ice Golem Tornado
Tornado
Ice Golem Tornado
Tornado
Goblins Minions Tornado
Valkyrie Tornado
Tornado
Ice Golem
Minions
Ice Golem
Tornado
Minions
Valkyrie Tornado Mother Witch
Minions
Tornado
Tornado
Ice Golem Tornado Mother Witch Valkyrie
Tornado
Tornado
Tornado
Ice Golem Tornado Mother Witch
Minions
Minions
Tornado
Valkyrie
Ice Golem
Tornado
Minions Tornado
Tornado
Tornado

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