My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Guards Giant Skeleton
Giant Snowball
Goblins Minions Three Musketeers Guards Lumberjack
Zap
Goblins Minions Three Musketeers Guards
Barbarian Barrel
Goblins Three Musketeers Guards Giant Skeleton Lumberjack
The Log
Goblins Three Musketeers Guards Giant Skeleton Lumberjack
Earthquake
Guards
Arrows
Goblins Minions Guards
Royal Delivery
Goblins Minions Three Musketeers Guards Giant Skeleton Lumberjack
Fireball
Minions Three Musketeers Lumberjack
Poison
Minions Three Musketeers Guards
Lightning
Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Guards Fireball Lumberjack Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Giant Skeleton Lumberjack
Fireball
The Log
Three Musketeers
Guards The Log
Guards
Three Musketeers The Log Lumberjack
Giant Skeleton
Minions The Log Lumberjack
The Log
Fireball Three Musketeers Guards Giant Skeleton Lumberjack
Lumberjack
Minions Guards Giant Skeleton The Log

Defense Synergies 1 13

Goblins
Giant Skeleton The Log
Minions
Giant Skeleton The Log Lumberjack
Fireball
The Log Lumberjack
Three Musketeers
The Log
Guards
Giant Skeleton The Log Lumberjack
Giant Skeleton
Goblins Minions Guards The Log Lumberjack
The Log
Fireball Goblins Minions Three Musketeers Guards Giant Skeleton Lumberjack
Lumberjack
Minions Fireball Guards Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Lumberjack Goblins Minions Three Musketeers The Log
Three Musketeers Lumberjack Goblins Minions Giant Skeleton
Three Musketeers Lumberjack Goblins Minions Guards
Fireball Giant Skeleton The Log Lumberjack
Fireball The Log Goblins Minions Guards Lumberjack
Minions Three Musketeers Fireball
Fireball Giant Skeleton The Log
Three Musketeers Goblins Minions Lumberjack
Guards Goblins Giant Skeleton Lumberjack
Goblins Minions Guards Fireball Giant Skeleton The Log Lumberjack
Minions Three Musketeers Fireball
Lumberjack Minions Fireball Three Musketeers Guards Giant Skeleton The Log
Fireball Three Musketeers Goblins Minions Guards The Log Lumberjack
Three Musketeers Lumberjack
Fireball Three Musketeers The Log Lumberjack
Three Musketeers Goblins Minions Fireball Lumberjack
Fireball Goblins Minions Three Musketeers Guards The Log Lumberjack
The Log Minions Fireball Guards Giant Skeleton Lumberjack
Three Musketeers Lumberjack
Goblins Minions Fireball Guards Giant Skeleton The Log Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Goblins Fireball Giant Skeleton
Fireball The Log Lumberjack
Guards Giant Skeleton Lumberjack Goblins Minions The Log
Guards Giant Skeleton Lumberjack Fireball The Log
Giant Skeleton Three Musketeers Guards Lumberjack
Fireball Minions Three Musketeers
Guards Goblins Minions Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Goblins Minions Fireball The Log
Three Musketeers Guards
Minions Guards Giant Skeleton Lumberjack
Fireball Guards Giant Skeleton The Log
Giant Skeleton Fireball Three Musketeers Guards Lumberjack
Fireball Three Musketeers
Guards Goblins Minions Fireball Three Musketeers Giant Skeleton The Log Lumberjack
Minions Fireball Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Guards Giant Skeleton The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log
Goblins Minions Fireball Three Musketeers Guards Lumberjack
Fireball The Log
Fireball
Fireball Three Musketeers The Log
Minions Fireball
Fireball The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Minions
Fireball Three Musketeers The Log
Fireball The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Fireball Guards
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Minions Fireball Guards
Fireball Three Musketeers
The Log Fireball
Fireball Three Musketeers Lumberjack
The Log Fireball
Fireball Giant Skeleton
Three Musketeers
Minions Fireball Guards Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log
Fireball

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