My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Goblins Minions Wall Breakers
Zap
Goblins Minions Inferno Tower Wall Breakers
Barbarian Barrel
Goblins Inferno Tower Wall Breakers Magic Archer
The Log
Goblins Wall Breakers
Earthquake
Inferno Tower
Arrows
Goblins Minions Wall Breakers
Royal Delivery
Goblins Minions Wall Breakers P.E.K.K.A Magic Archer
Fireball
Minions Inferno Tower Wall Breakers Magic Archer
Poison
Minions Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Minions Tornado Poison Magic Archer Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Minions Tornado

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Wall Breakers P.E.K.K.A
Inferno Tower
Wall Breakers
Minions
Tornado
P.E.K.K.A Magic Archer Poison
Poison
P.E.K.K.A Tornado
P.E.K.K.A
Tornado Poison Magic Archer Minions
Magic Archer
Tornado P.E.K.K.A

Defense Synergies 2 8

Goblins
Inferno Tower Poison Magic Archer
Minions
Inferno Tower P.E.K.K.A
Inferno Tower
Goblins Minions Tornado Poison
Wall Breakers
Tornado
P.E.K.K.A Magic Archer Inferno Tower Poison
Poison
Goblins Inferno Tower Tornado
P.E.K.K.A
Tornado Minions
Magic Archer
Tornado Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Goblins Minions
Inferno Tower Tornado P.E.K.K.A Goblins Minions
Inferno Tower P.E.K.K.A Goblins Minions
Tornado Poison P.E.K.K.A
Tornado Goblins Minions Magic Archer
Minions Inferno Tower Tornado Poison Magic Archer
Inferno Tower Poison P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Goblins Minions Tornado
Tornado Goblins Inferno Tower
Goblins Minions Poison Tornado Magic Archer
Minions Inferno Tower Tornado Poison Magic Archer
Inferno Tower P.E.K.K.A Minions
Goblins Minions Tornado Poison P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A
Inferno Tower Tornado P.E.K.K.A
Goblins Minions Inferno Tower Tornado Poison P.E.K.K.A
Goblins Minions Tornado Magic Archer
Tornado Poison Minions Magic Archer
P.E.K.K.A Inferno Tower Tornado
Goblins Minions Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Inferno Tower P.E.K.K.A
Poison Magic Archer
P.E.K.K.A Goblins Minions Inferno Tower
P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A
Poison Minions Tornado Magic Archer
P.E.K.K.A Goblins Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Goblins Minions Inferno Tower Tornado Poison Magic Archer
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Tornado Poison
P.E.K.K.A Inferno Tower
Magic Archer
Inferno Tower Goblins Minions Tornado Poison P.E.K.K.A Magic Archer
Minions Poison Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer
Poison Minions Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado
Goblins Minions Tornado Poison
Poison Tornado Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Minions Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Tornado Poison
Minions
Poison Magic Archer
Tornado Poison Magic Archer
Minions Poison Magic Archer
Tornado Poison
Tornado
Poison
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado Magic Archer
Minions Poison
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Minions Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Poison Magic Archer
Tornado Poison
P.E.K.K.A
Minions Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer

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