My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Fisherman
Giant Snowball
Goblins Minions Royal Recruits Fisherman
Zap
Goblins Minions Goblin Giant Fisherman
Barbarian Barrel
Goblins Royal Recruits Wizard
The Log
Goblins Royal Recruits Fisherman
Earthquake
Arrows
Goblins Minions Royal Recruits
Royal Delivery
Goblins Minions Royal Recruits Wizard Fisherman
Fireball
Minions Wizard Fisherman
Poison
Minions Royal Recruits Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Minions Fisherman Fireball Wizard Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Minions Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Rage Royal Recruits Goblin Giant Fisherman
Royal Recruits
Minions
Fireball
Goblin Giant
Wizard
Rage Goblin Giant
Rage
Minions Wizard Goblin Giant
Goblin Giant
Fireball Minions Wizard Rage Fisherman
Fisherman
Minions Goblin Giant

Defense Synergies 1 5

Goblins
Wizard Fisherman
Minions
Royal Recruits Goblin Giant Fisherman
Royal Recruits
Minions
Fireball
Goblin Giant
Wizard
Goblins
Rage
Goblin Giant
Fireball Minions
Fisherman
Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Fireball Wizard Goblin Giant
Goblins Minions Royal Recruits Fisherman
Fisherman Goblins Minions Royal Recruits
Royal Recruits Goblins Minions Fisherman
Royal Recruits Fireball
Fireball Goblins Minions
Minions Fireball Wizard
Royal Recruits Fireball Goblin Giant
Goblins Minions Royal Recruits Fisherman
Goblins Royal Recruits Fisherman
Goblins Minions Royal Recruits Fireball Wizard Goblin Giant Fisherman
Minions Fireball Wizard
Royal Recruits Minions Fireball Wizard
Fireball Wizard Goblins Minions Royal Recruits
Royal Recruits
Royal Recruits Fireball Fisherman
Wizard Goblins Minions Royal Recruits Fireball Fisherman
Fireball Goblins Minions Royal Recruits Wizard Fisherman
Wizard Minions Royal Recruits Fireball Fisherman
Royal Recruits Fisherman
Royal Recruits Wizard Goblins Minions Fireball Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball Fisherman
Fireball Wizard Fisherman
Royal Recruits Goblins Minions Goblin Giant Fisherman
Royal Recruits Fireball Goblin Giant Fisherman
Royal Recruits Goblin Giant Fisherman
Fireball Wizard Minions Goblin Giant
Royal Recruits Goblins Minions Fireball Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Goblins Minions Fireball
Royal Recruits Goblin Giant
Minions Royal Recruits
Royal Recruits Fireball Goblin Giant
Royal Recruits Fireball Wizard Goblin Giant
Royal Recruits Wizard Fireball
Royal Recruits Goblins Minions Fireball Goblin Giant Fisherman
Minions Royal Recruits Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Fisherman
Fireball Goblin Giant
Royal Recruits Fireball
Fireball Wizard
Fireball Wizard Minions Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard Fisherman
Goblins Minions Fireball Fisherman
Royal Recruits Fireball Wizard Fisherman
Fireball Wizard
Fireball Fisherman
Minions Fireball Fisherman
Fireball Fisherman
Fireball Wizard
Royal Recruits Fireball Wizard
Fireball
Minions Fisherman
Fireball Wizard Fisherman
Fireball Wizard
Minions Fireball
Fireball Wizard
Fisherman
Royal Recruits Fireball
Fireball Wizard
Fisherman
Fireball Wizard Fisherman
Fireball Wizard Fisherman
Fireball Fisherman
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Royal Recruits Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Royal Recruits
Minions Royal Recruits Fireball
Fireball
Royal Recruits Fireball Goblin Giant
Fireball Wizard

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