My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Inferno Dragon Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Inferno Dragon
Giant Snowball
Goblins Minions Furnace Inferno Dragon
Zap
Goblins Minions Furnace Inferno Dragon
Barbarian Barrel
Goblins Elite Barbarians Furnace
The Log
Goblins Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Goblins Minions Furnace
Royal Delivery
Goblins Minions Elite Barbarians Inferno Dragon Mother Witch
Fireball
Minions Elite Barbarians Furnace Inferno Dragon Mother Witch
Poison
Minions Furnace Mother Witch
Lightning
Elite Barbarians Furnace Inferno Dragon Mother Witch Monk
Rocket
Elite Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Minions Furnace Inferno Dragon Mother Witch Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Minions Furnace

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Rage Elite Barbarians Inferno Dragon
Elite Barbarians
Rage Minions Furnace
Furnace
Elite Barbarians
Rage
Minions Elite Barbarians Mother Witch
Inferno Dragon
Minions
Mother Witch
Rage
Monk

Defense Synergies 1 1

Goblins
Monk
Minions
Elite Barbarians
Mother Witch
Furnace
Rage
Inferno Dragon
Mother Witch
Elite Barbarians
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Elite Barbarians Inferno Dragon Goblins Minions Furnace Monk
Furnace Goblins Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblins Minions Furnace Monk
Elite Barbarians Monk
Goblins Minions Furnace Mother Witch
Minions Furnace Inferno Dragon
Monk
Inferno Dragon Goblins Minions Elite Barbarians Furnace
Elite Barbarians Goblins
Goblins Minions Mother Witch Furnace
Minions Inferno Dragon Furnace
Furnace Minions Elite Barbarians
Goblins Minions Furnace
Elite Barbarians Inferno Dragon Furnace
Monk Elite Barbarians Furnace Inferno Dragon
Goblins Minions Elite Barbarians Furnace
Goblins Minions Elite Barbarians Furnace
Furnace Minions Inferno Dragon Mother Witch
Elite Barbarians Inferno Dragon
Goblins Minions Elite Barbarians Furnace Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Furnace
Elite Barbarians Inferno Dragon Monk
Goblins Minions Elite Barbarians Furnace
Elite Barbarians Monk
Elite Barbarians Inferno Dragon
Furnace Mother Witch Minions Monk
Goblins Minions Elite Barbarians Furnace
Elite Barbarians Inferno Dragon
Goblins Minions Elite Barbarians Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Monk Elite Barbarians
Elite Barbarians
Furnace
Elite Barbarians Goblins Minions Furnace Inferno Dragon Monk
Minions Elite Barbarians Inferno Dragon Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk
Furnace
Mother Witch Minions Furnace Monk
Furnace
Monk
Goblins Minions Elite Barbarians
Monk
Monk
Elite Barbarians
Minions Monk
Elite Barbarians Furnace
Furnace
Furnace
Monk
Minions
Monk
Mother Witch Monk
Minions Monk
Monk
Monk
Mother Witch Furnace
Inferno Dragon
Monk
Monk
Elite Barbarians Furnace Mother Witch
Minions
Elite Barbarians
Monk
Monk
Minions
Monk
Monk
Elite Barbarians
Minions Elite Barbarians
Monk
Inferno Dragon
Monk

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