My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Battle Ram Goblin Demolisher Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Goblin Demolisher
Giant Snowball
Goblins Royal Recruits Musketeer Battle Ram
Zap
Goblins Mortar Battle Ram
Barbarian Barrel
Goblins Mortar Royal Recruits Musketeer Battle Ram
The Log
Goblins Royal Recruits Musketeer Battle Ram Goblin Demolisher
Earthquake
Mortar Elixir Collector
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Musketeer Battle Ram Goblin Demolisher
Fireball
Mortar Musketeer Battle Ram Elixir Collector
Poison
Mortar Royal Recruits Musketeer Elixir Collector
Lightning
Mortar Musketeer Battle Ram Elixir Collector
Rocket
Mortar Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Goblin Demolisher Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Void Mortar Musketeer Battle Ram Goblin Demolisher Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Void Mortar Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Mortar
Musketeer Goblin Demolisher
Royal Recruits
Musketeer Battle Ram Goblin Demolisher
Musketeer
Mortar Royal Recruits Battle Ram
Battle Ram
Goblins Royal Recruits Musketeer Goblin Demolisher
Goblin Demolisher
Mortar Royal Recruits Battle Ram
Elixir Collector
Void

Defense Synergies 0 5

Goblins
Mortar Musketeer Goblin Demolisher
Mortar
Goblins Musketeer
Royal Recruits
Goblin Demolisher
Musketeer
Goblins Mortar
Battle Ram
Goblin Demolisher
Goblins Royal Recruits
Elixir Collector
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Musketeer Goblin Demolisher Void
Goblins Mortar Royal Recruits Musketeer
Mortar Goblins Royal Recruits Musketeer Void
Royal Recruits Goblins Mortar Musketeer
Royal Recruits Goblin Demolisher
Goblins Musketeer Goblin Demolisher
Musketeer Mortar Void
Royal Recruits Musketeer Void
Goblins Mortar Royal Recruits Musketeer
Goblins Royal Recruits Musketeer
Goblins Royal Recruits Musketeer Goblin Demolisher
Musketeer
Mortar Royal Recruits Musketeer
Goblins Mortar Royal Recruits Goblin Demolisher
Royal Recruits Mortar
Mortar Royal Recruits
Goblins Mortar Royal Recruits Musketeer
Mortar Goblins Royal Recruits Musketeer Goblin Demolisher
Mortar Royal Recruits Musketeer Goblin Demolisher
Mortar Royal Recruits Musketeer
Royal Recruits Goblin Demolisher Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Void
Void Mortar Musketeer
Royal Recruits Goblins Musketeer
Royal Recruits Musketeer
Royal Recruits Musketeer
Musketeer Goblin Demolisher
Royal Recruits Goblins Musketeer Void
Royal Recruits
Royal Recruits Void Goblins Mortar
Royal Recruits Musketeer
Royal Recruits Musketeer
Royal Recruits Void
Royal Recruits
Royal Recruits Musketeer Goblin Demolisher
Royal Recruits Goblins Mortar Musketeer
Royal Recruits Musketeer
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Royal Recruits Musketeer
Mortar Void Musketeer
Void
Royal Recruits Musketeer Void
Mortar Goblin Demolisher
Musketeer
Mortar Musketeer Goblin Demolisher
Goblin Demolisher
Void Mortar
Goblins Musketeer Void
Void Mortar Royal Recruits Musketeer
Void Musketeer
Mortar Musketeer Void
Mortar Musketeer Void
Mortar Musketeer
Mortar Musketeer Goblin Demolisher
Mortar Royal Recruits Musketeer Goblin Demolisher
Mortar
Void Mortar Musketeer Goblin Demolisher
Mortar Goblin Demolisher Void
Musketeer Void
Void
Void Musketeer
Mortar Royal Recruits Musketeer Void
Goblin Demolisher Mortar
Mortar Void Musketeer
Void Mortar Musketeer
Void Mortar Musketeer
Musketeer Void
Musketeer Void
Void
Void Mortar Musketeer
Void
Royal Recruits Musketeer Void
Musketeer
Void Musketeer
Mortar Musketeer
Void
Royal Recruits Musketeer
Royal Recruits Musketeer
Musketeer Void
Void Mortar Royal Recruits Musketeer
Mortar Void
Void

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