My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Goblins Witch Balloon
Zap
Goblins Royal Giant Witch Balloon Goblin Giant
Barbarian Barrel
Goblins Witch
The Log
Goblins Royal Giant Witch
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Witch Balloon
Fireball
Witch Balloon
Poison
Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Fireball Witch Balloon Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage The Log Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Fireball Goblins Witch The Log
Fireball
Royal Giant Goblin Giant The Log
Rage
Witch Balloon Goblin Giant
Witch
Rage Royal Giant Goblin Giant
Balloon
Rage Goblin Giant The Log
Goblin Giant
Fireball Rage Witch Balloon The Log
The Log
Royal Giant Fireball Balloon Goblin Giant

Defense Synergies 2 3

Goblins
The Log
Royal Giant
Fireball
Goblin Giant The Log
Rage
Witch
The Log
Balloon
Goblin Giant
Fireball The Log
The Log
Fireball Goblins Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant The Log
Goblins Witch The Log
Witch Goblins
Witch Goblins
Fireball The Log
Fireball The Log Goblins
Fireball Witch
Fireball Goblin Giant The Log
Witch Goblins
Goblins
Goblins Witch Fireball Goblin Giant The Log
Fireball Witch
Fireball Witch The Log
Fireball Goblins Witch The Log
Fireball The Log
Goblins Fireball Witch
Fireball Goblins Witch The Log
Witch The Log Fireball
Goblins Fireball Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Witch
Fireball The Log
Goblins Witch Goblin Giant The Log
Fireball Goblin Giant The Log
Witch Goblin Giant
Fireball Witch Goblin Giant
Goblins Fireball Witch Goblin Giant
Goblin Giant
Goblins Fireball Witch The Log
Witch Goblin Giant
Witch
Fireball Goblin Giant The Log
Fireball Witch Goblin Giant
Fireball Witch
Witch Goblins Fireball Goblin Giant The Log
Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Giant The Log
Fireball The Log
Fireball The Log
Fireball Witch Goblin Giant
Witch The Log
Fireball The Log
Fireball The Log
Goblins Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch Goblin Giant The Log
Fireball

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