My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Goblin Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Goblin Giant
Barbarian Barrel
Goblins Executioner Electro Wizard
The Log
Goblins
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Executioner P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Tornado Poison Electro Wizard Executioner Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Tornado Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rage
Goblin Giant Electro Wizard
Tornado
Executioner P.E.K.K.A Poison Goblin Giant
Poison
P.E.K.K.A Tornado Goblin Giant
Executioner
Tornado P.E.K.K.A
Goblin Giant
Rage Tornado Poison Electro Wizard
P.E.K.K.A
Tornado Poison Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Rage Goblin Giant

Defense Synergies 2 8

Goblins
Poison Electro Wizard
Rage
Tornado
Executioner P.E.K.K.A Poison Goblin Giant Electro Wizard
Poison
Goblins Tornado Electro Wizard
Executioner
Tornado
Goblin Giant
Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Goblins Tornado Poison Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant Electro Wizard
P.E.K.K.A Goblins Executioner Electro Wizard
Tornado P.E.K.K.A Goblins Executioner Electro Wizard
P.E.K.K.A Goblins Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Goblins Executioner Electro Wizard
Tornado Electro Wizard Poison Executioner
Poison Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Tornado
Tornado Goblins Electro Wizard
Goblins Poison Executioner Electro Wizard Tornado Goblin Giant
Executioner Tornado Poison Electro Wizard
P.E.K.K.A Electro Wizard
Executioner Goblins Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Goblins Tornado Poison Executioner P.E.K.K.A Electro Wizard
Goblins Tornado Executioner Electro Wizard
Tornado Poison Executioner Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblins Poison Executioner Goblin Giant P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A Electro Wizard
Poison Electro Wizard Executioner
P.E.K.K.A Goblins Goblin Giant Electro Wizard
P.E.K.K.A Tornado Goblin Giant Electro Wizard
P.E.K.K.A Executioner Goblin Giant
Poison Executioner Tornado Goblin Giant Electro Wizard
P.E.K.K.A Goblins Goblin Giant Electro Wizard
P.E.K.K.A Goblin Giant
P.E.K.K.A Electro Wizard Goblins Tornado Poison
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Tornado Poison Goblin Giant Electro Wizard
P.E.K.K.A Executioner Goblin Giant
Executioner
Electro Wizard Goblins Tornado Poison Executioner Goblin Giant P.E.K.K.A
Poison Executioner P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Executioner Electro Wizard
Poison Goblin Giant
Poison
Poison Executioner
Poison Executioner Tornado Goblin Giant
Tornado Poison Executioner
Poison Tornado Executioner
Poison Tornado
Goblins Tornado Poison Electro Wizard
Poison Tornado Electro Wizard
Poison Tornado Executioner
Poison Executioner
Poison
Poison
Poison Executioner
Poison Executioner
Tornado Poison
Poison Executioner Electro Wizard
Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Executioner
Poison Tornado Executioner Electro Wizard
Tornado Poison
Poison Tornado
Poison Tornado Executioner Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard
Poison Tornado Executioner Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner
Tornado Poison
Executioner P.E.K.K.A
Tornado Poison Electro Wizard
Tornado Poison Executioner Electro Wizard
Poison Tornado Executioner Goblin Giant Electro Wizard
P.E.K.K.A

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