My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Goblins
Zap
Goblins Dark Prince
Barbarian Barrel
Goblins Rascals Dark Prince Hunter
The Log
Goblins Rascals Dark Prince Hunter
Earthquake
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Dark Prince Hunter P.E.K.K.A
Fireball
Rascals Hunter
Poison
Rascals Hunter
Lightning
Dark Prince Hunter
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins The Log Fireball Dark Prince Hunter Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins The Log Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rascals
Dark Prince
Fireball
Mirror Dark Prince The Log
Mirror
Fireball The Log
Dark Prince
Rascals Fireball
Hunter
P.E.K.K.A
P.E.K.K.A
Hunter The Log
The Log
Mirror Fireball P.E.K.K.A

Defense Synergies 3 10

Goblins
Hunter The Log
Rascals
The Log
Fireball
Mirror The Log Dark Prince
Mirror
Fireball Hunter The Log
Dark Prince
Fireball Hunter The Log
Hunter
Goblins Mirror Dark Prince P.E.K.K.A The Log
P.E.K.K.A
The Log Hunter
The Log
Fireball P.E.K.K.A Goblins Rascals Mirror Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Hunter P.E.K.K.A Goblins Rascals Dark Prince The Log
Hunter P.E.K.K.A Goblins Rascals Dark Prince
Hunter P.E.K.K.A Goblins Rascals Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Goblins Rascals Dark Prince Hunter
Hunter Rascals Fireball
Rascals Fireball P.E.K.K.A The Log
Hunter P.E.K.K.A Goblins Rascals
Goblins Rascals Dark Prince Hunter
Goblins Rascals Fireball Dark Prince Hunter The Log
Hunter Rascals Fireball
Hunter P.E.K.K.A Rascals Fireball Dark Prince The Log
Fireball Goblins Rascals Dark Prince Hunter P.E.K.K.A The Log
P.E.K.K.A Rascals Hunter
Rascals Fireball Hunter P.E.K.K.A The Log
Goblins Rascals Fireball Dark Prince Hunter P.E.K.K.A
Fireball Goblins Rascals Dark Prince Hunter The Log
Hunter The Log Rascals Fireball Dark Prince
P.E.K.K.A Hunter
Rascals Dark Prince Goblins Fireball Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Fireball Dark Prince P.E.K.K.A
Fireball Hunter The Log
P.E.K.K.A Goblins Rascals Dark Prince Hunter The Log
Dark Prince Hunter P.E.K.K.A Rascals Fireball The Log
P.E.K.K.A Rascals Dark Prince Hunter
Fireball Rascals Hunter
Rascals Dark Prince P.E.K.K.A Goblins Fireball Hunter
P.E.K.K.A Rascals Dark Prince Hunter
P.E.K.K.A Goblins Fireball Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Rascals Dark Prince Hunter
P.E.K.K.A Fireball Dark Prince The Log
Rascals Dark Prince P.E.K.K.A Fireball Hunter
Rascals Fireball
Rascals Goblins Fireball Dark Prince Hunter P.E.K.K.A The Log
Rascals Fireball Dark Prince Hunter P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball The Log
Fireball The Log
Rascals Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Goblins Fireball
Fireball Dark Prince The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Fireball Dark Prince Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Hunter
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball Dark Prince
Fireball Hunter
The Log Fireball
Fireball Rascals Dark Prince Hunter
The Log Fireball
Fireball
Dark Prince P.E.K.K.A
Rascals Fireball The Log
Fireball
Fireball Dark Prince The Log
P.E.K.K.A
Fireball

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