My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Goblin Cage Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Goblins Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Rascals Musketeer Goblin Cage Wizard
The Log
Goblins Rascals Musketeer Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Musketeer Goblin Cage Hog Rider Wizard
Fireball
Rascals Musketeer Goblin Cage Hog Rider Wizard
Poison
Rascals Musketeer Goblin Cage Wizard
Lightning
Musketeer Goblin Cage Wizard
Rocket
Rascals Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Fireball Musketeer Goblin Cage Hog Rider Rascals Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Fireball Musketeer Goblin Cage

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Rascals
Musketeer Hog Rider
Fireball
Hog Rider Giant
Musketeer
Hog Rider Giant Rascals Goblin Cage
Goblin Cage
Musketeer Hog Rider Giant
Hog Rider
Goblins Fireball Musketeer Rascals Goblin Cage Giant Wizard
Giant
Musketeer Goblins Fireball Goblin Cage Hog Rider Wizard
Wizard
Hog Rider Giant

Defense Synergies 0 8

Goblins
Musketeer Goblin Cage Wizard
Rascals
Musketeer
Fireball
Musketeer Goblin Cage
Musketeer
Goblins Rascals Fireball Goblin Cage
Goblin Cage
Goblins Fireball Musketeer Wizard
Hog Rider
Giant
Wizard
Goblins Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Cage Wizard
Goblins Rascals Musketeer Goblin Cage
Goblin Cage Goblins Rascals Musketeer
Goblin Cage Goblins Rascals Musketeer
Fireball Goblin Cage
Fireball Goblins Rascals Musketeer
Musketeer Rascals Fireball Goblin Cage Wizard
Rascals Fireball Musketeer Goblin Cage
Goblins Rascals Musketeer Goblin Cage
Goblins Rascals Musketeer
Goblins Rascals Fireball Musketeer Wizard
Musketeer Rascals Fireball Wizard
Goblin Cage Rascals Fireball Musketeer Wizard
Fireball Wizard Goblins Rascals Goblin Cage
Rascals Goblin Cage
Rascals Fireball Goblin Cage
Wizard Goblins Rascals Fireball Musketeer Goblin Cage
Fireball Goblin Cage Goblins Rascals Musketeer Wizard
Goblin Cage Wizard Rascals Fireball Musketeer
Musketeer Goblin Cage
Rascals Wizard Goblins Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Fireball Goblin Cage
Fireball Musketeer Wizard
Goblins Rascals Musketeer Goblin Cage
Rascals Fireball Musketeer Goblin Cage
Rascals Musketeer Goblin Cage
Fireball Wizard Rascals Musketeer
Rascals Goblins Fireball Musketeer Goblin Cage
Rascals Goblin Cage
Goblin Cage Goblins Fireball
Musketeer Goblin Cage
Rascals Musketeer Goblin Cage
Fireball Goblin Cage
Rascals Fireball Goblin Cage Wizard
Wizard Rascals Fireball Musketeer Goblin Cage
Rascals Goblins Fireball Musketeer Goblin Cage
Rascals Fireball Musketeer Goblin Cage Wizard
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer
Fireball Musketeer
Fireball
Rascals Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Rascals Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Rascals Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: