My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Goblin Cage Baby Dragon Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Royal Giant Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Goblins Baby Dragon
Zap
Goblins Royal Giant Sparky
Barbarian Barrel
Goblins Rascals Goblin Cage Sparky
The Log
Goblins Rascals Royal Giant Goblin Cage Sparky
Earthquake
Goblin Cage
Arrows
Goblins Rascals
Royal Delivery
Goblins Rascals Goblin Cage Baby Dragon Sparky
Fireball
Rascals Goblin Cage Baby Dragon Sparky
Poison
Rascals Goblin Cage Sparky
Lightning
Goblin Cage Baby Dragon Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Goblin Cage Baby Dragon Rascals Royal Giant Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Goblin Cage Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Baby Dragon
Rascals
Baby Dragon
Royal Giant
Goblins Baby Dragon Sparky
Goblin Cage
Baby Dragon
Rage
Sparky
Baby Dragon
Goblins Rascals Royal Giant Goblin Cage Electro Giant Sparky
Electro Giant
Baby Dragon Sparky
Sparky
Rage Royal Giant Baby Dragon Electro Giant

Defense Synergies 0 5

Goblins
Goblin Cage
Rascals
Baby Dragon
Royal Giant
Goblin Cage
Goblins Baby Dragon Electro Giant Sparky
Rage
Baby Dragon
Rascals Goblin Cage
Electro Giant
Goblin Cage
Sparky
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon Sparky
Sparky Goblins Rascals Goblin Cage
Goblin Cage Sparky Goblins Rascals
Goblin Cage Sparky Goblins Rascals
Goblin Cage Sparky
Goblins Rascals Baby Dragon
Rascals Goblin Cage Baby Dragon
Rascals Goblin Cage Baby Dragon Electro Giant Sparky
Sparky Goblins Rascals Goblin Cage
Goblins Rascals Sparky
Goblins Rascals Baby Dragon Electro Giant
Rascals Baby Dragon
Goblin Cage Sparky Rascals
Sparky Goblins Rascals Goblin Cage Baby Dragon
Sparky Rascals Goblin Cage
Rascals Goblin Cage Electro Giant Sparky
Sparky Goblins Rascals Goblin Cage
Goblin Cage Goblins Rascals Baby Dragon
Goblin Cage Baby Dragon Rascals
Sparky Goblin Cage
Rascals Goblins Baby Dragon Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Goblin Cage Electro Giant Sparky
Baby Dragon
Goblins Rascals Goblin Cage Sparky
Rascals Goblin Cage Sparky
Rascals Goblin Cage Sparky
Electro Giant Rascals Baby Dragon
Rascals Sparky Goblins Goblin Cage
Rascals Goblin Cage Sparky
Goblin Cage Goblins Baby Dragon Sparky
Goblin Cage Sparky
Rascals Goblin Cage Sparky
Goblin Cage Electro Giant
Rascals Goblin Cage Sparky
Rascals Goblin Cage Baby Dragon Electro Giant Sparky
Rascals Electro Giant Sparky Goblins Goblin Cage Baby Dragon
Rascals Goblin Cage Baby Dragon Electro Giant Sparky
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Rascals Sparky
Baby Dragon Sparky
Electro Giant Baby Dragon
Baby Dragon Sparky
Baby Dragon
Goblins Sparky
Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky
Baby Dragon Sparky
Baby Dragon Electro Giant
Baby Dragon Sparky
Sparky
Baby Dragon
Electro Giant Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Electro Giant Sparky
Electro Giant
Sparky
Sparky
Sparky
Sparky
Sparky
Baby Dragon
Rascals Baby Dragon Sparky
Baby Dragon
Electro Giant Sparky
Sparky
Electro Giant Rascals Baby Dragon Sparky
Baby Dragon Electro Giant Sparky
Sparky
Sparky

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