My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Three Musketeers Ram Rider Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Royal Recruits Heal Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Ram Rider Sparky
Giant Snowball
Goblins Royal Recruits Three Musketeers Ram Rider
Zap
Goblins Three Musketeers Ram Rider Sparky
Barbarian Barrel
Goblins Rascals Royal Recruits Heal Spirit Three Musketeers Sparky
The Log
Goblins Rascals Royal Recruits Heal Spirit Three Musketeers Ram Rider Sparky
Earthquake
Arrows
Goblins Rascals Royal Recruits Heal Spirit
Royal Delivery
Goblins Rascals Royal Recruits Heal Spirit Three Musketeers Ram Rider Sparky
Fireball
Rascals Three Musketeers Ram Rider Sparky
Poison
Rascals Royal Recruits Three Musketeers Sparky
Lightning
Three Musketeers Ram Rider Sparky Monk
Rocket
Rascals Three Musketeers Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Rascals Ram Rider Monk Sparky Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Goblins Rascals Ram Rider

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rascals
Ram Rider
Royal Recruits
Heal Spirit Ram Rider
Heal Spirit
Royal Recruits Three Musketeers Ram Rider Sparky
Three Musketeers
Heal Spirit Monk
Ram Rider
Rascals Royal Recruits Heal Spirit
Sparky
Heal Spirit
Monk
Three Musketeers

Defense Synergies 0 1

Goblins
Monk
Rascals
Royal Recruits
Heal Spirit
Three Musketeers
Ram Rider
Sparky
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider Sparky
Sparky Goblins Rascals Royal Recruits Three Musketeers Ram Rider Monk
Three Musketeers Ram Rider Sparky Goblins Rascals Royal Recruits
Royal Recruits Three Musketeers Sparky Goblins Rascals Ram Rider Monk
Royal Recruits Sparky Monk
Goblins Rascals
Three Musketeers Ram Rider Rascals
Rascals Royal Recruits Ram Rider Sparky Monk
Three Musketeers Sparky Goblins Rascals Royal Recruits
Goblins Rascals Royal Recruits Sparky
Goblins Rascals Royal Recruits Ram Rider
Three Musketeers Rascals Ram Rider
Royal Recruits Sparky Rascals Three Musketeers Ram Rider
Three Musketeers Sparky Goblins Rascals Royal Recruits
Royal Recruits Sparky Rascals Three Musketeers Ram Rider
Monk Rascals Royal Recruits Three Musketeers Ram Rider Sparky
Three Musketeers Sparky Goblins Rascals Royal Recruits
Goblins Rascals Royal Recruits Three Musketeers Ram Rider
Rascals Royal Recruits Ram Rider
Sparky Royal Recruits Three Musketeers Ram Rider
Rascals Royal Recruits Goblins Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Goblins Sparky
Monk
Royal Recruits Goblins Rascals Ram Rider Sparky
Royal Recruits Rascals Ram Rider Sparky Monk
Royal Recruits Rascals Three Musketeers Ram Rider Sparky
Rascals Three Musketeers Ram Rider Monk
Rascals Royal Recruits Sparky Goblins Ram Rider
Rascals Royal Recruits Sparky
Royal Recruits Goblins Sparky Monk
Royal Recruits Three Musketeers Sparky
Rascals Royal Recruits Sparky
Royal Recruits Monk
Rascals Royal Recruits Three Musketeers Ram Rider Sparky
Royal Recruits Rascals Three Musketeers Sparky
Rascals Royal Recruits Sparky Goblins Three Musketeers Monk
Rascals Royal Recruits Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Sparky Monk
Monk Ram Rider
Sparky
Rascals Royal Recruits Sparky
Sparky
Ram Rider Monk
Sparky
Ram Rider
Monk Ram Rider
Goblins Three Musketeers Sparky
Monk Royal Recruits Ram Rider Sparky
Monk
Three Musketeers Sparky
Monk
Sparky
Three Musketeers Sparky
Royal Recruits Three Musketeers Sparky
Monk Three Musketeers Sparky
Sparky
Three Musketeers Sparky Monk
Monk
Sparky Monk
Sparky Monk
Royal Recruits Monk
Sparky
Ram Rider Sparky Monk
Ram Rider Sparky Monk
Sparky
Sparky
Sparky
Sparky
Sparky Monk
Sparky
Sparky Monk
Royal Recruits
Three Musketeers Ram Rider Monk
Rascals Three Musketeers Sparky
Monk Sparky
Royal Recruits Three Musketeers Sparky
Rascals Royal Recruits Sparky
Royal Recruits Sparky Monk

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