My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Princess Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Balloon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Goblins Balloon Princess
Zap
Goblins Balloon Princess Sparky
Barbarian Barrel
Goblins Rascals Princess Magic Archer Sparky
The Log
Goblins Rascals Princess Sparky
Earthquake
Arrows
Goblins Rascals Princess
Royal Delivery
Goblins Rascals Balloon Princess Magic Archer Sparky
Fireball
Rascals Balloon Princess Magic Archer Sparky
Poison
Rascals Balloon Princess Magic Archer Sparky
Lightning
Balloon Magic Archer Sparky
Rocket
Rascals Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Princess Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Princess Freeze Magic Archer Rascals Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tornado Princess Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rascals
Balloon Magic Archer
Tornado
Magic Archer Sparky Freeze Balloon Princess
Freeze
Balloon Tornado
Balloon
Freeze Rascals Tornado Princess Magic Archer Sparky
Princess
Tornado Balloon Sparky
Magic Archer
Tornado Rascals Balloon
Sparky
Tornado Balloon Princess

Defense Synergies 2 8

Goblins
Freeze Princess Magic Archer
Rascals
Tornado Princess
Tornado
Magic Archer Sparky Rascals Princess Sparky
Freeze
Goblins Sparky
Balloon
Princess
Goblins Rascals Tornado
Magic Archer
Tornado Goblins
Sparky
Tornado Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Sparky Goblins Rascals
Tornado Sparky Goblins Rascals Freeze
Sparky Goblins Rascals
Tornado Princess Sparky
Tornado Freeze Goblins Rascals Magic Archer
Tornado Rascals Freeze Princess Magic Archer
Rascals Magic Archer Sparky
Sparky Goblins Rascals Tornado Princess
Tornado Goblins Rascals Sparky
Goblins Rascals Tornado Freeze Princess Magic Archer
Rascals Tornado Princess Magic Archer
Sparky Rascals Freeze
Sparky Goblins Rascals Tornado Freeze Princess Magic Archer
Sparky Rascals
Tornado Rascals Freeze Sparky
Sparky Goblins Rascals Tornado
Goblins Rascals Tornado Magic Archer
Tornado Freeze Rascals Princess Magic Archer
Sparky Tornado
Rascals Goblins Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Sparky
Magic Archer
Goblins Rascals Sparky
Rascals Tornado Sparky
Rascals Sparky
Rascals Tornado Freeze Princess Magic Archer
Rascals Sparky Goblins
Rascals Sparky
Freeze Goblins Tornado Magic Archer Sparky
Sparky
Rascals Sparky
Tornado
Rascals Sparky
Rascals Princess Magic Archer Sparky
Rascals Sparky Goblins Tornado Freeze Magic Archer
Rascals Freeze Princess Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Rascals Freeze Sparky
Tornado Princess Magic Archer
Magic Archer Sparky
Rascals Freeze Sparky
Magic Archer Sparky
Tornado Freeze Princess Magic Archer
Tornado Princess Magic Archer Sparky
Tornado Freeze Princess Magic Archer
Tornado
Goblins Tornado Sparky
Tornado Princess Magic Archer Sparky
Tornado Princess Magic Archer
Princess Magic Archer Sparky
Freeze Princess Magic Archer
Princess Magic Archer Sparky
Princess Magic Archer Sparky
Magic Archer Princess Sparky
Tornado Freeze Sparky
Sparky
Princess Magic Archer Sparky
Tornado Princess Magic Archer
Magic Archer Sparky
Tornado Princess
Tornado Sparky
Tornado Freeze Princess Magic Archer Sparky
Tornado Princess Magic Archer Sparky
Tornado Princess Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Princess Magic Archer Sparky
Freeze
Sparky
Magic Archer Sparky
Freeze Princess Magic Archer Sparky
Sparky
Princess Magic Archer Sparky
Freeze Princess Magic Archer
Tornado Princess Magic Archer
Freeze
Rascals Princess Magic Archer Sparky
Princess Magic Archer
Tornado Sparky
Sparky
Rascals Tornado Freeze Princess Magic Archer Sparky
Tornado Princess Magic Archer
Tornado Freeze Princess Magic Archer Sparky
Sparky
Sparky

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