My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Demolisher Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Prince
Giant Snowball
Goblins Witch
Zap
Goblins Royal Giant Witch Prince
Barbarian Barrel
Goblins Witch
The Log
Goblins Royal Giant Mini P.E.K.K.A Goblin Demolisher Witch Prince
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Mini P.E.K.K.A Goblin Demolisher Witch Prince
Fireball
Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Goblin Demolisher Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Royal Delivery Earthquake Mini P.E.K.K.A Goblin Demolisher Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Royal Delivery Earthquake Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Delivery
Royal Giant
Earthquake Goblins Goblin Demolisher Witch
Earthquake
Royal Giant Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Earthquake Goblin Demolisher
Goblin Demolisher
Prince Royal Giant Mini P.E.K.K.A
Witch
Royal Giant Prince
Prince
Goblin Demolisher Earthquake Witch

Defense Synergies 1 9

Goblins
Goblin Demolisher
Royal Delivery
Earthquake Mini P.E.K.K.A Witch Prince
Royal Giant
Earthquake
Royal Delivery Mini P.E.K.K.A
Mini P.E.K.K.A
Royal Delivery Earthquake Goblin Demolisher Witch
Goblin Demolisher
Prince Goblins Mini P.E.K.K.A
Witch
Royal Delivery Mini P.E.K.K.A Prince
Prince
Goblin Demolisher Royal Delivery Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Demolisher
Mini P.E.K.K.A Goblins Royal Delivery Witch Prince
Mini P.E.K.K.A Witch Prince Goblins Royal Delivery
Mini P.E.K.K.A Witch Prince Goblins
Royal Delivery Earthquake Mini P.E.K.K.A Goblin Demolisher Prince
Royal Delivery Goblins Earthquake Goblin Demolisher
Royal Delivery Witch
Earthquake
Mini P.E.K.K.A Witch Goblins Prince
Goblins Royal Delivery Mini P.E.K.K.A Prince
Goblins Witch Royal Delivery Earthquake Goblin Demolisher
Royal Delivery Witch
Mini P.E.K.K.A Prince Royal Delivery Earthquake Witch
Goblins Royal Delivery Earthquake Mini P.E.K.K.A Goblin Demolisher Witch Prince
Mini P.E.K.K.A Prince
Royal Delivery Mini P.E.K.K.A Prince
Goblins Royal Delivery Mini P.E.K.K.A Witch Prince
Royal Delivery Goblins Goblin Demolisher Witch Prince
Royal Delivery Earthquake Witch Goblin Demolisher
Mini P.E.K.K.A Prince
Goblin Demolisher Goblins Royal Delivery Earthquake Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Royal Delivery Witch Prince
Royal Delivery Mini P.E.K.K.A Prince
Royal Delivery Goblins Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Royal Delivery
Royal Delivery Mini P.E.K.K.A Witch Prince
Royal Delivery Goblin Demolisher Witch
Royal Delivery Mini P.E.K.K.A Prince Goblins Witch
Mini P.E.K.K.A Royal Delivery Prince
Royal Delivery Goblins Mini P.E.K.K.A Witch Prince
Witch Royal Delivery
Mini P.E.K.K.A Witch Prince
Royal Delivery Prince
Royal Delivery Mini P.E.K.K.A Prince Witch
Goblin Demolisher Witch
Witch Goblins Royal Delivery Mini P.E.K.K.A Prince
Royal Delivery Earthquake Mini P.E.K.K.A Witch
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Prince
Earthquake Goblin Demolisher
Witch
Earthquake Goblin Demolisher Witch
Earthquake Goblin Demolisher
Goblins Mini P.E.K.K.A Prince
Earthquake Prince
Earthquake
Earthquake
Earthquake Prince
Earthquake Goblin Demolisher Witch
Earthquake Goblin Demolisher
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Goblin Demolisher Prince
Earthquake Goblin Demolisher Witch
Earthquake Prince
Prince
Earthquake
Earthquake Goblin Demolisher Witch
Witch
Earthquake Witch
Witch Prince
Witch
Witch
Mini P.E.K.K.A
Earthquake
Prince
Earthquake
Earthquake Witch Prince
Witch
Mini P.E.K.K.A Prince
Earthquake
Prince
Witch
Witch
Witch Prince
Prince

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