My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Mortar Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Goblin Demolisher Goblin Curse
Giant Snowball
Goblins Skeleton Barrel Goblin Curse
Zap
Goblins Skeleton Barrel Mortar Inferno Tower Goblin Curse
Barbarian Barrel
Goblins Skeleton Barrel Mortar Elixir Golem Inferno Tower Goblin Curse
The Log
Goblins Skeleton Barrel Elixir Golem Goblin Demolisher Goblin Curse
Earthquake
Mortar Elixir Golem Inferno Tower
Arrows
Goblins Skeleton Barrel Goblin Curse
Royal Delivery
Goblins Skeleton Barrel Elixir Golem Goblin Demolisher
Fireball
Skeleton Barrel Mortar Elixir Golem Inferno Tower
Poison
Skeleton Barrel Mortar Elixir Golem Inferno Tower Goblin Curse
Lightning
Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Goblin Demolisher Inferno Tower Goblin Curse Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse Skeleton Barrel Elixir Golem Mortar Goblin Demolisher Inferno Tower Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Goblin Curse Skeleton Barrel Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Skeleton Barrel
Mortar Elixir Golem Goblin Demolisher
Mortar
Skeleton Barrel Goblin Demolisher
Elixir Golem
Skeleton Barrel Goblin Demolisher
Goblin Demolisher
Skeleton Barrel Mortar Elixir Golem Goblin Curse Goblin Machine
Inferno Tower
Goblin Curse
Goblin Machine Goblin Demolisher
Goblin Machine
Goblin Curse Goblin Demolisher

Defense Synergies 0 6

Goblins
Mortar Goblin Demolisher Inferno Tower
Skeleton Barrel
Mortar
Goblins Inferno Tower
Elixir Golem
Goblin Demolisher
Goblins Goblin Machine
Inferno Tower
Goblins Mortar
Goblin Curse
Goblin Machine
Goblin Machine
Goblin Demolisher Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Goblin Demolisher Inferno Tower
Inferno Tower Goblins Mortar Goblin Curse
Mortar Inferno Tower Goblins Goblin Curse
Inferno Tower Goblins Mortar Goblin Curse
Goblin Demolisher
Goblins Goblin Demolisher
Inferno Tower Mortar Goblin Curse
Skeleton Barrel Inferno Tower
Inferno Tower Goblins Mortar Goblin Curse
Goblins Inferno Tower
Goblins Goblin Curse Goblin Demolisher
Inferno Tower Goblin Curse
Mortar Inferno Tower Goblin Curse
Goblins Mortar Goblin Demolisher Goblin Curse
Inferno Tower Mortar Goblin Curse
Inferno Tower Mortar Goblin Curse
Goblins Mortar Inferno Tower
Mortar Goblins Goblin Demolisher
Mortar Goblin Demolisher Goblin Curse
Mortar Inferno Tower Goblin Curse
Goblin Demolisher Goblins Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Inferno Tower
Skeleton Barrel Mortar
Goblins Inferno Tower
Inferno Tower
Inferno Tower Goblin Curse
Skeleton Barrel Goblin Demolisher Goblin Curse
Goblins Inferno Tower
Inferno Tower Goblin Curse
Goblins Mortar Inferno Tower
Inferno Tower Goblin Curse
Inferno Tower
Inferno Tower Goblin Curse
Goblin Demolisher Goblin Curse
Inferno Tower Goblins Mortar
Inferno Tower Goblin Curse
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar
Mortar Skeleton Barrel Goblin Curse
Skeleton Barrel
Skeleton Barrel
Mortar Goblin Demolisher Goblin Curse
Skeleton Barrel Goblin Curse Goblin Machine
Mortar Goblin Demolisher
Skeleton Barrel Goblin Demolisher Goblin Curse
Skeleton Barrel Mortar
Goblins
Skeleton Barrel Mortar Goblin Machine
Goblin Curse
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar Goblin Demolisher
Skeleton Barrel Mortar Goblin Demolisher
Mortar
Skeleton Barrel Mortar Goblin Demolisher Goblin Machine
Skeleton Barrel Mortar Goblin Demolisher Goblin Curse Goblin Machine
Skeleton Barrel Mortar
Goblin Demolisher Goblin Curse Mortar Goblin Machine
Mortar Skeleton Barrel
Skeleton Barrel Mortar
Skeleton Barrel Mortar Goblin Curse
Goblin Curse
Skeleton Barrel
Mortar
Goblin Curse
Skeleton Barrel
Goblin Curse
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Mortar

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