My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Hunter Bowler Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Skeleton
Giant Snowball
Goblins Skeleton Barrel Baby Dragon
Zap
Goblins Skeleton Barrel
Barbarian Barrel
Goblins Skeleton Barrel Hunter Executioner Giant Skeleton
The Log
Goblins Skeleton Barrel Hunter Giant Skeleton
Earthquake
Arrows
Goblins Skeleton Barrel
Royal Delivery
Goblins Skeleton Barrel Baby Dragon Hunter Bowler Executioner Giant Skeleton
Fireball
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Poison
Skeleton Barrel Hunter Executioner
Lightning
Baby Dragon Hunter Bowler Executioner
Rocket
Hunter Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Baby Dragon Bowler Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Skeleton Barrel Baby Dragon Hunter Bowler Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Skeleton Barrel Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Skeleton Barrel
Bowler Giant Skeleton
Rage
Giant Skeleton
Baby Dragon
Goblins Bowler Giant Skeleton
Hunter
Bowler Giant Skeleton
Bowler
Skeleton Barrel Baby Dragon Hunter Executioner
Executioner
Bowler
Giant Skeleton
Skeleton Barrel Rage Baby Dragon Hunter

Defense Synergies 0 7

Goblins
Hunter Giant Skeleton
Skeleton Barrel
Rage
Baby Dragon
Bowler Giant Skeleton
Hunter
Goblins Bowler Giant Skeleton
Bowler
Baby Dragon Hunter
Executioner
Giant Skeleton
Giant Skeleton
Goblins Baby Dragon Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Baby Dragon Executioner
Hunter Goblins Executioner
Hunter Bowler Goblins Executioner Giant Skeleton
Hunter Goblins Bowler
Bowler Giant Skeleton
Bowler Goblins Baby Dragon Hunter Executioner
Hunter Baby Dragon Executioner
Bowler Skeleton Barrel Baby Dragon Giant Skeleton
Hunter Goblins
Goblins Hunter Bowler Giant Skeleton
Goblins Executioner Baby Dragon Hunter Bowler Giant Skeleton
Hunter Executioner Baby Dragon
Hunter Bowler Giant Skeleton
Bowler Executioner Goblins Baby Dragon Hunter
Hunter
Hunter Bowler
Goblins Hunter Bowler Executioner
Goblins Baby Dragon Hunter Bowler Executioner
Baby Dragon Hunter Executioner Bowler Giant Skeleton
Hunter
Bowler Goblins Baby Dragon Hunter Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler Giant Skeleton
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Giant Skeleton Goblins Hunter Bowler
Hunter Bowler Giant Skeleton
Giant Skeleton Hunter Bowler Executioner
Executioner Skeleton Barrel Baby Dragon Hunter
Goblins Hunter Bowler Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Goblins Baby Dragon
Hunter Bowler Giant Skeleton
Bowler Giant Skeleton
Bowler Giant Skeleton Hunter Executioner
Baby Dragon Bowler Executioner
Goblins Baby Dragon Hunter Bowler Executioner Giant Skeleton
Bowler Executioner Baby Dragon Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Baby Dragon Bowler Executioner
Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Giant Skeleton
Executioner Baby Dragon Bowler
Executioner Skeleton Barrel Baby Dragon Hunter
Baby Dragon Bowler Executioner
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Skeleton Barrel
Goblins Bowler
Skeleton Barrel Bowler
Baby Dragon Executioner
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Skeleton Barrel Baby Dragon Bowler Executioner
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Skeleton Barrel Baby Dragon Bowler
Baby Dragon Bowler Giant Skeleton
Bowler
Skeleton Barrel Baby Dragon
Baby Dragon Hunter Bowler Executioner
Skeleton Barrel Baby Dragon Hunter Bowler Executioner
Skeleton Barrel Baby Dragon Bowler
Skeleton Barrel Baby Dragon
Baby Dragon Hunter Executioner
Skeleton Barrel
Bowler
Hunter
Giant Skeleton
Bowler
Skeleton Barrel
Baby Dragon Hunter Executioner
Baby Dragon Hunter Bowler Executioner
Skeleton Barrel Baby Dragon Bowler Executioner
Giant Skeleton
Executioner
Baby Dragon Bowler Giant Skeleton
Executioner
Skeleton Barrel Baby Dragon Bowler Executioner Giant Skeleton

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