My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Elite Barbarians Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Prince
Giant Snowball
Goblins Archers Goblin Gang
Zap
Goblins Archers Goblin Gang Prince
Barbarian Barrel
Goblins Archers Goblin Gang Elite Barbarians
The Log
Goblins Archers Goblin Gang Elite Barbarians Prince
Earthquake
Archers Goblin Gang
Arrows
Goblins Archers Goblin Gang
Royal Delivery
Goblins Archers Goblin Gang Elite Barbarians Prince
Fireball
Archers Goblin Gang Elite Barbarians
Poison
Archers Goblin Gang
Lightning
Elite Barbarians Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Archers Goblin Gang Prince Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Archers Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Giant Snowball
Archers Elite Barbarians Prince Golem
Archers
Goblins Giant Snowball Elite Barbarians Prince Golem
Goblin Gang
Prince Golem
Elite Barbarians
Giant Snowball Archers
Prince
Giant Snowball Archers Goblin Gang Lightning Golem
Lightning
Golem Prince
Golem
Lightning Giant Snowball Archers Goblin Gang Prince

Defense Synergies 1 7

Goblins
Giant Snowball Archers
Giant Snowball
Goblin Gang Goblins Archers Elite Barbarians Prince
Archers
Goblins Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Archers Prince
Elite Barbarians
Giant Snowball
Prince
Giant Snowball Goblin Gang
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Elite Barbarians Goblins Goblin Gang Prince
Goblin Gang Prince Goblins Giant Snowball Archers Elite Barbarians Lightning
Elite Barbarians Prince Goblins Goblin Gang
Lightning Elite Barbarians Prince
Goblin Gang Goblins Giant Snowball Archers
Giant Snowball Lightning Archers Goblin Gang
Lightning
Goblins Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Goblins Giant Snowball Archers Prince
Goblins Archers Goblin Gang Giant Snowball
Giant Snowball Archers Goblin Gang
Prince Giant Snowball Goblin Gang Elite Barbarians Lightning
Goblins Giant Snowball Goblin Gang Prince
Elite Barbarians Goblin Gang Prince
Giant Snowball Goblin Gang Elite Barbarians Prince Lightning
Goblins Goblin Gang Elite Barbarians Prince
Goblins Giant Snowball Archers Goblin Gang Elite Barbarians Prince
Giant Snowball Archers
Elite Barbarians Prince
Goblin Gang Goblins Giant Snowball Archers Elite Barbarians Prince
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Giant Snowball Archers Elite Barbarians Prince
Giant Snowball Archers Goblin Gang Elite Barbarians Prince Lightning
Goblin Gang Goblins Elite Barbarians Prince Lightning
Goblin Gang Prince Lightning Elite Barbarians
Goblin Gang Elite Barbarians Prince
Giant Snowball Archers Goblin Gang
Goblin Gang Prince Goblins Archers Elite Barbarians Lightning
Elite Barbarians Prince
Lightning Goblins Giant Snowball Elite Barbarians Prince
Goblin Gang
Elite Barbarians Prince
Lightning Giant Snowball Elite Barbarians Prince
Elite Barbarians Prince Lightning Goblin Gang
Archers
Goblin Gang Elite Barbarians Goblins Archers Prince Lightning
Giant Snowball Archers Elite Barbarians
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Giant Snowball
Lightning
Lightning Prince
Giant Snowball
Giant Snowball
Archers
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Goblins Giant Snowball Goblin Gang Elite Barbarians Prince
Lightning Prince
Lightning Giant Snowball Archers
Lightning Giant Snowball Elite Barbarians
Lightning
Lightning Giant Snowball Elite Barbarians Prince
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Archers Prince
Lightning Giant Snowball
Lightning Prince
Lightning Giant Snowball
Prince Lightning
Lightning Giant Snowball
Giant Snowball
Giant Snowball Lightning
Lightning Giant Snowball Prince
Lightning
Elite Barbarians Lightning Giant Snowball Archers
Lightning Giant Snowball
Lightning Giant Snowball Elite Barbarians
Lightning Giant Snowball
Lightning Giant Snowball
Prince
Giant Snowball Lightning
Lightning Archers Goblin Gang Prince
Lightning Giant Snowball Archers
Lightning Goblin Gang Prince
Giant Snowball Lightning
Lightning Giant Snowball
Elite Barbarians Prince
Giant Snowball Goblin Gang Elite Barbarians Lightning
Giant Snowball Lightning
Lightning Giant Snowball Prince
Prince
Lightning

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