My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Royal Recruits Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Royal Recruits Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits
Giant Snowball
Goblins Royal Recruits Flying Machine Zappies
Zap
Goblins Royal Giant Flying Machine Zappies
Barbarian Barrel
Goblins Knight Royal Recruits Zappies
The Log
Goblins Royal Giant Royal Recruits Zappies
Earthquake
Zappies
Arrows
Goblins Royal Recruits Flying Machine Zappies
Royal Delivery
Goblins Knight Royal Recruits Flying Machine Zappies
Fireball
Flying Machine Zappies
Poison
Royal Recruits Flying Machine Zappies
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Knight Earthquake Flying Machine Zappies Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Knight Earthquake

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Giant Snowball
Earthquake Knight Royal Giant Flying Machine
Knight
Giant Snowball Earthquake Flying Machine Zappies
Royal Giant
Earthquake Goblins Giant Snowball Flying Machine Zappies
Royal Recruits
Flying Machine Zappies
Earthquake
Giant Snowball Royal Giant Knight
Flying Machine
Giant Snowball Knight Royal Giant Royal Recruits Zappies
Zappies
Knight Royal Giant Royal Recruits Flying Machine

Defense Synergies 0 14

Goblins
Giant Snowball Knight Flying Machine Zappies
Giant Snowball
Goblins Knight Royal Recruits Earthquake Flying Machine Zappies
Knight
Goblins Giant Snowball Earthquake Flying Machine Zappies
Royal Giant
Royal Recruits
Giant Snowball
Earthquake
Giant Snowball Knight Zappies
Flying Machine
Goblins Giant Snowball Knight Zappies
Zappies
Goblins Giant Snowball Knight Earthquake Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Royal Recruits Flying Machine Zappies
Goblins Knight Royal Recruits Flying Machine Zappies
Goblins Giant Snowball Knight Royal Recruits Zappies
Royal Recruits Goblins Knight Zappies
Royal Recruits Earthquake
Goblins Giant Snowball Earthquake Flying Machine Zappies
Giant Snowball Flying Machine Zappies
Earthquake Royal Recruits Flying Machine
Zappies Goblins Royal Recruits
Knight Goblins Giant Snowball Royal Recruits Zappies
Goblins Giant Snowball Knight Royal Recruits Earthquake Flying Machine Zappies
Giant Snowball Flying Machine Zappies
Royal Recruits Giant Snowball Knight Earthquake Flying Machine Zappies
Goblins Giant Snowball Royal Recruits Earthquake Zappies
Royal Recruits Knight Zappies
Giant Snowball Royal Recruits Zappies
Goblins Knight Royal Recruits Zappies
Goblins Giant Snowball Knight Royal Recruits Flying Machine Zappies
Giant Snowball Earthquake Knight Royal Recruits Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Goblins Giant Snowball Knight Earthquake Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblins Giant Snowball Zappies
Giant Snowball Knight Flying Machine
Royal Recruits Zappies Goblins Knight
Royal Recruits Knight Zappies
Royal Recruits Knight Zappies
Giant Snowball Flying Machine Zappies
Royal Recruits Goblins Knight Flying Machine Zappies
Knight Royal Recruits Zappies
Royal Recruits Goblins Giant Snowball Knight Flying Machine Zappies
Royal Recruits Zappies
Knight Royal Recruits Flying Machine Zappies
Royal Recruits Giant Snowball
Royal Recruits Knight Zappies
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies Goblins Knight Flying Machine
Giant Snowball Royal Recruits Earthquake Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Royal Recruits Flying Machine
Giant Snowball Flying Machine
Earthquake Flying Machine
Earthquake Knight Royal Recruits Flying Machine
Giant Snowball Earthquake
Giant Snowball Flying Machine
Earthquake Flying Machine
Earthquake Giant Snowball Flying Machine
Giant Snowball Flying Machine
Goblins Giant Snowball
Knight Royal Recruits Earthquake Flying Machine
Giant Snowball Flying Machine
Earthquake Flying Machine Giant Snowball Knight
Earthquake Flying Machine
Earthquake Giant Snowball Flying Machine
Earthquake Giant Snowball Flying Machine
Earthquake Royal Recruits Flying Machine
Giant Snowball Earthquake
Giant Snowball Earthquake Flying Machine
Giant Snowball Earthquake Flying Machine
Earthquake
Giant Snowball
Earthquake Giant Snowball Royal Recruits Flying Machine
Giant Snowball Earthquake
Giant Snowball Earthquake Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Zappies
Giant Snowball
Giant Snowball Earthquake
Giant Snowball Zappies
Giant Snowball Earthquake
Earthquake Royal Recruits Flying Machine Zappies
Giant Snowball Flying Machine Zappies
Knight Flying Machine
Giant Snowball Earthquake Flying Machine
Giant Snowball
Royal Recruits Flying Machine
Giant Snowball Royal Recruits Flying Machine Zappies
Giant Snowball Flying Machine Zappies
Giant Snowball Royal Recruits Flying Machine

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