My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Prince Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Prince Inferno Dragon
Giant Snowball
Goblins Skeleton Barrel Skeleton Army Inferno Dragon
Zap
Goblins Skeleton Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Goblins Skeleton Barrel Skeleton Army Royal Ghost
The Log
Goblins Skeleton Barrel Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Goblins Skeleton Barrel Skeleton Army
Royal Delivery
Goblins Skeleton Barrel Skeleton Army Prince Royal Ghost Inferno Dragon
Fireball
Skeleton Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Barrel Skeleton Army
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Prince Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Skeleton Barrel Skeleton Army Royal Ghost Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Skeleton Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Skeleton Barrel Prince Royal Ghost Mega Knight
Skeleton Barrel
Giant Snowball Prince Royal Ghost Inferno Dragon Mega Knight
Skeleton Army
Prince
Mega Knight Giant Snowball Skeleton Barrel Royal Ghost
Royal Ghost
Giant Snowball Skeleton Barrel Prince Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel
Mega Knight
Prince Inferno Dragon Giant Snowball Skeleton Barrel Royal Ghost

Defense Synergies 1 10

Goblins
Giant Snowball
Giant Snowball
Mega Knight Goblins Skeleton Barrel Prince Royal Ghost Inferno Dragon
Skeleton Barrel
Giant Snowball Mega Knight
Skeleton Army
Prince Inferno Dragon
Prince
Giant Snowball Skeleton Army
Royal Ghost
Giant Snowball Mega Knight
Inferno Dragon
Giant Snowball Skeleton Army Mega Knight
Mega Knight
Giant Snowball Skeleton Barrel Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Skeleton Army Inferno Dragon Goblins Prince Mega Knight
Skeleton Army Prince Mega Knight Goblins Giant Snowball Inferno Dragon
Skeleton Army Prince Inferno Dragon Goblins Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Goblins Giant Snowball Royal Ghost Mega Knight
Giant Snowball Inferno Dragon
Skeleton Barrel Mega Knight
Inferno Dragon Goblins Skeleton Army Prince
Skeleton Army Goblins Giant Snowball Prince Royal Ghost Mega Knight
Goblins Skeleton Army Giant Snowball Royal Ghost Mega Knight
Inferno Dragon Giant Snowball
Skeleton Army Prince Mega Knight Giant Snowball
Skeleton Army Mega Knight Goblins Giant Snowball Prince Royal Ghost
Skeleton Army Inferno Dragon Prince Mega Knight
Skeleton Army Giant Snowball Prince Inferno Dragon Mega Knight
Mega Knight Goblins Skeleton Army Prince
Mega Knight Goblins Giant Snowball Skeleton Army Prince Royal Ghost
Giant Snowball Royal Ghost Inferno Dragon Mega Knight
Prince Inferno Dragon
Skeleton Army Royal Ghost Mega Knight Goblins Giant Snowball Prince
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins Giant Snowball Prince Royal Ghost
Giant Snowball Skeleton Barrel Prince Royal Ghost Inferno Dragon Mega Knight
Skeleton Army Mega Knight Goblins Prince
Skeleton Army Prince Mega Knight
Skeleton Army Prince Inferno Dragon Mega Knight
Giant Snowball Skeleton Barrel
Skeleton Army Prince Goblins
Mega Knight Skeleton Army Prince Inferno Dragon
Mega Knight Goblins Giant Snowball Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Prince
Skeleton Army Mega Knight Giant Snowball Prince
Skeleton Army Prince Mega Knight
Skeleton Army Mega Knight
Skeleton Army Goblins Prince Inferno Dragon
Mega Knight Giant Snowball Royal Ghost Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Ghost
Giant Snowball Skeleton Barrel Royal Ghost
Skeleton Barrel
Skeleton Barrel Prince
Giant Snowball Mega Knight
Giant Snowball Skeleton Barrel
Giant Snowball Skeleton Barrel
Giant Snowball Skeleton Barrel
Goblins Giant Snowball Prince
Skeleton Barrel Prince
Giant Snowball
Giant Snowball Skeleton Barrel
Skeleton Barrel
Giant Snowball Skeleton Barrel Prince
Giant Snowball Skeleton Barrel
Skeleton Barrel Mega Knight
Giant Snowball
Giant Snowball Skeleton Barrel Prince Mega Knight
Giant Snowball Skeleton Barrel Mega Knight
Prince Mega Knight
Giant Snowball
Prince
Giant Snowball Skeleton Barrel
Giant Snowball Mega Knight
Inferno Dragon
Giant Snowball Skeleton Barrel Royal Ghost
Giant Snowball Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Giant Snowball
Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Prince Mega Knight
Giant Snowball
Skeleton Barrel Skeleton Army Prince
Giant Snowball
Prince Mega Knight
Giant Snowball Skeleton Barrel
Giant Snowball
Prince Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Skeleton Barrel Prince Royal Ghost Mega Knight
Prince Inferno Dragon
Mega Knight

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