My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage Prince Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins
Zap
Goblins Prince
Barbarian Barrel
Goblins Tesla Goblin Cage
The Log
Goblins Goblin Cage Prince
Earthquake
Tesla Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Goblin Cage Prince Bowler
Fireball
Tesla Goblin Cage Bowler
Poison
Goblin Cage
Lightning
Tesla Goblin Cage Prince Bowler
Rocket
Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Earthquake Tesla Goblin Cage Golden Knight Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Earthquake Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Earthquake Goblin Cage Prince Bowler
Tesla
Earthquake
Giant Snowball Prince
Goblin Cage
Giant Snowball
Prince
Giant Snowball Earthquake Bowler
Bowler
Giant Snowball Prince
Golden Knight

Defense Synergies 0 16

Goblins
Giant Snowball Tesla Goblin Cage
Giant Snowball
Goblins Tesla Earthquake Goblin Cage Prince Bowler Golden Knight
Tesla
Goblins Giant Snowball Earthquake Prince Bowler
Earthquake
Giant Snowball Tesla Goblin Cage
Goblin Cage
Goblins Giant Snowball Earthquake Prince Bowler
Prince
Giant Snowball Tesla Goblin Cage Bowler
Bowler
Giant Snowball Tesla Goblin Cage Prince
Golden Knight
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Tesla Goblin Cage Golden Knight
Goblins Tesla Goblin Cage Prince
Tesla Goblin Cage Prince Bowler Goblins Giant Snowball
Tesla Goblin Cage Prince Goblins Bowler
Earthquake Goblin Cage Prince Bowler
Bowler Goblins Giant Snowball Tesla Earthquake
Giant Snowball Tesla Goblin Cage
Earthquake Bowler Tesla Goblin Cage Golden Knight
Tesla Goblins Goblin Cage Prince
Goblins Giant Snowball Tesla Prince Bowler
Goblins Giant Snowball Tesla Earthquake Bowler
Tesla Giant Snowball
Tesla Goblin Cage Prince Bowler Giant Snowball Earthquake
Bowler Goblins Giant Snowball Tesla Earthquake Goblin Cage Prince Golden Knight
Tesla Goblin Cage Prince
Giant Snowball Tesla Goblin Cage Prince Bowler
Tesla Goblins Goblin Cage Prince Bowler
Tesla Goblin Cage Goblins Giant Snowball Prince Bowler Golden Knight
Giant Snowball Earthquake Goblin Cage Tesla Bowler
Tesla Goblin Cage Prince
Bowler Goblins Giant Snowball Tesla Earthquake Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Tesla Goblin Cage Prince Bowler
Giant Snowball Tesla Prince Bowler
Goblins Goblin Cage Prince Bowler Golden Knight
Prince Bowler Tesla Goblin Cage
Tesla Goblin Cage Prince Bowler
Giant Snowball Tesla
Prince Goblins Tesla Goblin Cage Bowler
Tesla Goblin Cage Prince
Goblin Cage Goblins Giant Snowball Prince
Tesla Goblin Cage
Tesla Goblin Cage Prince Bowler Golden Knight
Giant Snowball Goblin Cage Prince Bowler
Prince Bowler Tesla Goblin Cage Golden Knight
Tesla Goblin Cage Bowler
Tesla Goblins Goblin Cage Prince Bowler Golden Knight
Bowler Giant Snowball Tesla Earthquake Goblin Cage Golden Knight
Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Golden Knight
Giant Snowball Bowler Golden Knight
Earthquake
Earthquake Prince
Giant Snowball Earthquake Bowler
Giant Snowball
Earthquake Bowler
Earthquake Giant Snowball Bowler
Giant Snowball Golden Knight
Goblins Giant Snowball Prince Bowler
Earthquake Prince Bowler Golden Knight
Giant Snowball
Earthquake Giant Snowball Bowler Golden Knight
Earthquake
Earthquake Giant Snowball Prince
Earthquake Giant Snowball Bowler Golden Knight
Earthquake Bowler
Giant Snowball Earthquake
Giant Snowball Earthquake Prince Bowler
Giant Snowball Earthquake Bowler Golden Knight
Earthquake Prince Bowler
Giant Snowball
Prince Bowler
Earthquake Giant Snowball
Giant Snowball Earthquake Bowler
Giant Snowball Earthquake Bowler Golden Knight
Giant Snowball Prince Bowler Golden Knight
Golden Knight
Giant Snowball
Giant Snowball
Giant Snowball Bowler
Giant Snowball Earthquake
Giant Snowball
Prince
Giant Snowball Earthquake Bowler
Earthquake Prince
Giant Snowball
Prince Bowler
Giant Snowball Earthquake Bowler
Giant Snowball
Prince
Giant Snowball Bowler Golden Knight
Giant Snowball
Giant Snowball Prince Bowler Golden Knight
Prince
Bowler

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