My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Goblins Spear Goblins Archers
Zap
Goblins Spear Goblins Archers
Barbarian Barrel
Goblins Spear Goblins Archers Knight Valkyrie
The Log
Goblins Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Knight Valkyrie
Fireball
Archers
Poison
Spear Goblins Archers
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Arrows Knight Fireball Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Spear Goblins
Knight Valkyrie Mega Knight
Archers
Knight Valkyrie Goblins Arrows Mega Knight
Arrows
Fireball Archers Knight Mega Knight
Knight
Spear Goblins Archers Arrows Fireball
Fireball
Arrows Knight Mega Knight
Valkyrie
Spear Goblins Archers Goblins
Mega Knight
Spear Goblins Archers Arrows Fireball

Defense Synergies 4 13

Goblins
Archers Knight
Spear Goblins
Knight Archers Arrows Valkyrie Mega Knight
Archers
Knight Valkyrie Goblins Spear Goblins Mega Knight
Arrows
Mega Knight Spear Goblins Knight Fireball Valkyrie
Knight
Spear Goblins Archers Goblins Arrows Fireball
Fireball
Arrows Knight Valkyrie Mega Knight
Valkyrie
Archers Spear Goblins Arrows Fireball
Mega Knight
Arrows Spear Goblins Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Valkyrie
Goblins Knight Valkyrie Mega Knight
Mega Knight Goblins Archers Knight Valkyrie
Goblins Knight Valkyrie Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Goblins Spear Goblins Archers Valkyrie Mega Knight
Spear Goblins Archers Arrows Fireball
Arrows Fireball Valkyrie Mega Knight
Goblins
Knight Goblins Spear Goblins Archers Valkyrie Mega Knight
Goblins Archers Valkyrie Spear Goblins Arrows Knight Fireball Mega Knight
Arrows Spear Goblins Archers Fireball
Mega Knight Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Goblins Arrows
Knight Mega Knight
Fireball Mega Knight
Mega Knight Goblins Arrows Knight Fireball Valkyrie
Arrows Fireball Valkyrie Mega Knight Goblins Spear Goblins Archers Knight
Arrows Valkyrie Spear Goblins Archers Knight Fireball Mega Knight
Valkyrie Mega Knight Goblins Spear Goblins Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Goblins Spear Goblins Archers Fireball
Fireball Archers Arrows Knight Valkyrie Mega Knight
Mega Knight Goblins Spear Goblins Knight Valkyrie
Valkyrie Mega Knight Knight Fireball
Knight Valkyrie Mega Knight
Arrows Fireball Archers
Goblins Spear Goblins Archers Knight Fireball Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Goblins Spear Goblins Knight Fireball Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Arrows Fireball Valkyrie
Mega Knight Knight Fireball Valkyrie
Archers Fireball Valkyrie Mega Knight
Goblins Spear Goblins Archers Knight Fireball Valkyrie
Arrows Valkyrie Mega Knight Archers Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Spear Goblins
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball
Arrows Knight Fireball Valkyrie
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Archers Arrows Fireball Mega Knight
Arrows Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Spear Goblins Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Valkyrie Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Mega Knight

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