My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Goblin Cage Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Goblins Spear Goblins Archers Goblin Hut
Zap
Goblins Spear Goblins Archers Goblin Hut
Barbarian Barrel
Goblins Spear Goblins Archers Goblin Cage Goblin Hut
The Log
Goblins Spear Goblins Archers Mini P.E.K.K.A Goblin Cage Goblin Hut
Earthquake
Spear Goblins Archers Goblin Cage Goblin Hut
Arrows
Goblins Spear Goblins Archers Goblin Hut
Royal Delivery
Goblins Spear Goblins Archers Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball
Archers Goblin Cage Goblin Hut
Poison
Spear Goblins Archers Goblin Cage Goblin Hut
Lightning
Mini P.E.K.K.A Goblin Cage Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Fireball Mini P.E.K.K.A Goblin Cage Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Archers Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Spear Goblins
Mini P.E.K.K.A Goblin Cage Giant Goblin Hut
Archers
Goblins Mini P.E.K.K.A Goblin Cage Giant Goblin Hut
Fireball
Giant
Mini P.E.K.K.A
Giant Spear Goblins Archers Goblin Hut
Goblin Cage
Spear Goblins Archers Giant Goblin Hut
Giant
Mini P.E.K.K.A Goblins Spear Goblins Archers Fireball Goblin Cage Goblin Hut
Goblin Hut
Spear Goblins Archers Mini P.E.K.K.A Goblin Cage Giant

Defense Synergies 0 13

Goblins
Archers Goblin Cage
Spear Goblins
Archers Mini P.E.K.K.A Goblin Cage Goblin Hut
Archers
Goblins Spear Goblins Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A
Spear Goblins Archers Fireball Goblin Hut
Goblin Cage
Goblins Spear Goblins Archers Fireball
Giant
Goblin Hut
Spear Goblins Archers Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblins Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Goblins Archers
Mini P.E.K.K.A Goblin Cage Goblin Hut Goblins
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblins Spear Goblins Archers
Spear Goblins Archers Fireball Goblin Cage Goblin Hut
Fireball Goblin Cage
Mini P.E.K.K.A Goblins Goblin Cage Goblin Hut
Goblins Spear Goblins Archers Mini P.E.K.K.A
Goblins Archers Spear Goblins Fireball Goblin Hut
Spear Goblins Archers Fireball Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Fireball
Fireball Goblins Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Goblins Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Goblin Cage Goblins Spear Goblins Archers Goblin Hut
Goblin Cage Spear Goblins Archers Fireball Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Goblins Spear Goblins Archers Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Archers Fireball Goblin Cage Goblin Hut
Fireball Archers Mini P.E.K.K.A
Goblins Spear Goblins Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Fireball Goblin Cage
Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Archers Goblin Hut
Mini P.E.K.K.A Goblins Spear Goblins Archers Fireball Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage
Goblin Cage Goblins Spear Goblins Fireball Mini P.E.K.K.A Goblin Hut
Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Goblin Cage
Mini P.E.K.K.A Fireball Goblin Cage
Archers Fireball Goblin Cage
Goblin Hut Goblins Spear Goblins Archers Fireball Mini P.E.K.K.A Goblin Cage
Archers Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball
Fireball Spear Goblins
Archers
Fireball
Fireball
Goblins Fireball Mini P.E.K.K.A
Fireball
Fireball Archers
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Archers Fireball Goblin Hut
Fireball Archers
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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