My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Goblin Cage Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Barrel Ram Rider
Giant Snowball
Goblins Spear Goblins Archers Goblin Barrel Ram Rider
Zap
Goblins Spear Goblins Archers Goblin Barrel Ram Rider
Barbarian Barrel
Goblins Spear Goblins Archers Goblin Cage Goblin Barrel
The Log
Goblins Spear Goblins Archers Goblin Cage Goblin Barrel Ram Rider
Earthquake
Spear Goblins Archers Goblin Cage Goblin Barrel
Arrows
Goblins Spear Goblins Archers Goblin Barrel
Royal Delivery
Goblins Spear Goblins Archers Goblin Cage Goblin Barrel Ram Rider
Fireball
Archers Goblin Cage Goblin Barrel Ram Rider
Poison
Spear Goblins Archers Goblin Cage
Lightning
Goblin Cage Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Archers Goblin Barrel Goblin Cage Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Archers

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Goblin Barrel Goblin Cage Ram Rider Mega Knight
Archers
Goblins Goblin Cage Ram Rider Mega Knight
Goblin Cage
Spear Goblins Archers Goblin Barrel The Log Ram Rider
Goblin Barrel
Spear Goblins Goblin Cage Ram Rider Mega Knight
The Log
Goblin Cage Ram Rider Mega Knight
Ram Rider
Spear Goblins Archers Goblin Cage Goblin Barrel The Log Mega Knight
Mega Knight
Spear Goblins Archers Goblin Barrel The Log Ram Rider

Defense Synergies 0 13

Goblins
Archers Goblin Cage The Log
Spear Goblins
Archers Goblin Cage The Log Mega Knight
Archers
Goblins Spear Goblins Goblin Cage The Log Mega Knight
Goblin Cage
Goblins Spear Goblins Archers The Log
Goblin Barrel
The Log
Goblins Spear Goblins Archers Goblin Cage Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Spear Goblins Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Cage The Log Ram Rider
Goblins Goblin Cage The Log Ram Rider Mega Knight
Goblin Cage Ram Rider Mega Knight Goblins Archers
Goblin Cage Goblins Ram Rider Mega Knight
Goblin Cage The Log Mega Knight
The Log Goblins Spear Goblins Archers Mega Knight
Ram Rider Spear Goblins Archers Goblin Cage
Goblin Cage The Log Ram Rider Mega Knight
Goblins Goblin Cage
Goblins Spear Goblins Archers Mega Knight
Goblins Archers Spear Goblins The Log Ram Rider Mega Knight
Spear Goblins Archers Ram Rider
Goblin Cage Mega Knight The Log Ram Rider
Mega Knight Goblins Goblin Cage The Log
Goblin Cage Ram Rider Mega Knight
Goblin Cage The Log Ram Rider Mega Knight
Mega Knight Goblins Goblin Cage
Goblin Cage Mega Knight Goblins Spear Goblins Archers The Log Ram Rider
Goblin Cage The Log Spear Goblins Archers Ram Rider Mega Knight
Goblin Cage Ram Rider
Mega Knight Goblins Spear Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Spear Goblins Archers Goblin Cage
Archers The Log Mega Knight
Mega Knight Goblins Spear Goblins Goblin Cage The Log Ram Rider
Mega Knight Goblin Cage The Log Ram Rider
Goblin Cage Ram Rider Mega Knight
Archers Ram Rider
Goblins Spear Goblins Archers Goblin Cage Ram Rider
Mega Knight Goblin Cage
Goblin Cage Mega Knight Goblins Spear Goblins The Log
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Goblin Cage The Log
Mega Knight Goblin Cage Ram Rider
Archers Goblin Cage Mega Knight
Goblins Spear Goblins Archers Goblin Cage The Log
Mega Knight Archers Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
The Log Mega Knight
Spear Goblins Ram Rider
Archers The Log
The Log Ram Rider
The Log Ram Rider
Goblins
The Log Ram Rider
Archers
The Log
The Log
Spear Goblins The Log
The Log Mega Knight
Archers The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Archers
The Log Mega Knight
Mega Knight
The Log
Spear Goblins Archers
Archers Ram Rider
The Log
Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight

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