My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Goblins Spear Goblins Barbarians Mega Minion Musketeer Battle Ram
Zap
Goblins Spear Goblins Battle Ram
Barbarian Barrel
Goblins Spear Goblins Barbarians Musketeer Battle Ram
The Log
Goblins Spear Goblins Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Spear Goblins Barbarians
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Barbarians Mega Minion Musketeer Battle Ram
Poison
Spear Goblins Barbarians Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Mega Minion Mini P.E.K.K.A Musketeer Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Mega Minion

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Spear Goblins
Mini P.E.K.K.A Battle Ram
Arrows
Mega Minion Mini P.E.K.K.A Battle Ram
Barbarians
Mega Minion
Arrows
Mini P.E.K.K.A
Spear Goblins Arrows Musketeer
Musketeer
Mini P.E.K.K.A Battle Ram
Battle Ram
Goblins Spear Goblins Arrows Musketeer

Defense Synergies 0 12

Goblins
Mega Minion Musketeer
Spear Goblins
Arrows Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A
Barbarians
Spear Goblins Arrows
Mega Minion
Goblins Spear Goblins Arrows Musketeer
Mini P.E.K.K.A
Spear Goblins Arrows Musketeer
Musketeer
Goblins Spear Goblins Mega Minion Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Goblins Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Goblins Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Goblins Mega Minion Musketeer
Arrows Barbarians Mini P.E.K.K.A
Arrows Goblins Spear Goblins Mega Minion Musketeer
Mega Minion Musketeer Spear Goblins Arrows
Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Goblins Musketeer
Goblins Spear Goblins Barbarians Mini P.E.K.K.A Musketeer
Goblins Barbarians Spear Goblins Arrows Mega Minion Musketeer
Arrows Mega Minion Musketeer Spear Goblins
Barbarians Mini P.E.K.K.A Musketeer
Goblins Arrows Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Goblins Arrows Mini P.E.K.K.A Musketeer
Arrows Goblins Spear Goblins Barbarians Mega Minion Musketeer
Arrows Spear Goblins Barbarians Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Goblins Spear Goblins Arrows Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Spear Goblins
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Barbarians Goblins Spear Goblins Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Musketeer
Mini P.E.K.K.A Goblins Spear Goblins Barbarians Mega Minion Musketeer
Mini P.E.K.K.A Barbarians
Goblins Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Arrows Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Goblins Spear Goblins Mega Minion Mini P.E.K.K.A Musketeer
Arrows Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Arrows
Arrows Spear Goblins Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Spear Goblins Barbarians Musketeer
Arrows Mega Minion Musketeer
Arrows
Mega Minion Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Mega Minion Musketeer
Musketeer
Musketeer
Musketeer

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