My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Demolisher Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Demolisher
Giant Snowball
Goblins Spear Goblins Goblin Gang
Zap
Goblins Spear Goblins Goblin Gang
Barbarian Barrel
Goblins Spear Goblins Knight Goblin Gang
The Log
Goblins Spear Goblins Goblin Gang Goblin Demolisher
Earthquake
Spear Goblins Goblin Gang
Arrows
Goblins Spear Goblins Goblin Gang
Royal Delivery
Goblins Spear Goblins Knight Goblin Gang Goblin Demolisher Bowler
Fireball
Goblin Gang Bowler
Poison
Spear Goblins Goblin Gang
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Goblin Demolisher Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Arrows Knight Goblin Gang Goblin Demolisher Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Gang Bowler
Arrows
Knight Bowler
Knight
Spear Goblins Goblin Gang Arrows The Log
Goblin Gang
Knight Spear Goblins Bowler
Goblin Demolisher
Bowler
Spear Goblins Arrows Goblin Gang The Log
The Log
Knight Bowler

Defense Synergies 3 11

Goblins
Knight The Log
Spear Goblins
Knight Arrows Goblin Gang Bowler The Log
Arrows
Spear Goblins Knight Bowler
Knight
Spear Goblins Goblin Gang Goblins Arrows Bowler The Log
Goblin Gang
Knight Spear Goblins The Log
Goblin Demolisher
Bowler
The Log Spear Goblins Arrows Knight
The Log
Bowler Goblins Spear Goblins Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Knight The Log
Goblins Knight Goblin Gang The Log
Goblin Gang Bowler Goblins Knight
Goblins Knight Goblin Gang Bowler
Arrows Bowler The Log
Arrows Goblin Gang Bowler The Log Goblins Spear Goblins
Spear Goblins Arrows Goblin Gang
Bowler Arrows The Log
Goblins Goblin Gang
Knight Goblin Gang Goblins Spear Goblins Bowler
Goblins Goblin Gang Spear Goblins Arrows Knight Bowler The Log
Arrows Spear Goblins Goblin Gang
Bowler Knight Goblin Gang The Log
Bowler Goblins Arrows Goblin Gang The Log
Knight Goblin Gang
Goblin Gang Bowler The Log
Goblins Arrows Knight Goblin Gang Bowler
Arrows Goblins Spear Goblins Knight Goblin Gang Bowler The Log
Arrows The Log Spear Goblins Knight Bowler
Goblin Gang Bowler Goblins Spear Goblins Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Spear Goblins Bowler
Arrows Knight Goblin Gang Bowler The Log
Goblin Gang Goblins Spear Goblins Knight Bowler The Log
Goblin Gang Bowler Knight The Log
Knight Goblin Gang Bowler
Arrows Goblin Gang
Goblin Gang Goblins Spear Goblins Knight Bowler
Knight
Goblins Spear Goblins Knight The Log
Goblin Gang
Knight Bowler
Arrows Bowler The Log
Bowler Knight Goblin Gang
Bowler
Goblin Gang Goblins Spear Goblins Knight Bowler The Log
Arrows Bowler The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Bowler The Log
Arrows The Log
Arrows Knight The Log
Arrows Bowler The Log
Arrows Spear Goblins
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Goblins Goblin Gang Bowler
Arrows Knight Bowler The Log
Arrows
Knight Bowler The Log
Arrows
Arrows The Log
Spear Goblins Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Arrows Bowler The Log
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler
Arrows The Log Bowler
Arrows Bowler The Log
Arrows The Log
Arrows
Bowler
Arrows The Log
Arrows
Arrows Bowler The Log
Spear Goblins Goblin Gang
Arrows
Arrows The Log
Knight Goblin Gang Bowler
Arrows The Log Bowler
Arrows
Goblin Gang Bowler The Log
Bowler The Log

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