My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Guards
Giant Snowball
Goblins Spear Goblins Goblin Gang Musketeer Guards
Zap
Goblins Spear Goblins Goblin Gang Guards
Barbarian Barrel
Goblins Spear Goblins Knight Goblin Gang Musketeer Valkyrie Guards
The Log
Goblins Spear Goblins Goblin Gang Musketeer Guards
Earthquake
Spear Goblins Goblin Gang Guards
Arrows
Goblins Spear Goblins Goblin Gang Guards
Royal Delivery
Goblins Spear Goblins Knight Goblin Gang Musketeer Valkyrie Guards
Fireball
Goblin Gang Musketeer
Poison
Spear Goblins Goblin Gang Musketeer Guards
Lightning
Knight Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Knight Goblin Gang Guards Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Knight

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Spear Goblins
Knight Valkyrie Goblin Gang
Arrows
Knight
Knight
Spear Goblins Goblin Gang Musketeer Arrows
Goblin Gang
Knight Spear Goblins Valkyrie
Musketeer
Knight Valkyrie
Valkyrie
Spear Goblins Musketeer Goblins Goblin Gang
Guards

Defense Synergies 6 11

Goblins
Knight Musketeer
Spear Goblins
Knight Arrows Goblin Gang Musketeer Valkyrie Guards
Arrows
Spear Goblins Knight Valkyrie
Knight
Spear Goblins Goblin Gang Musketeer Goblins Arrows
Goblin Gang
Knight Musketeer Spear Goblins Valkyrie Guards
Musketeer
Knight Goblin Gang Valkyrie Guards Goblins Spear Goblins
Valkyrie
Musketeer Spear Goblins Arrows Goblin Gang
Guards
Musketeer Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer Valkyrie
Goblins Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Goblins Knight Musketeer Valkyrie
Goblins Knight Goblin Gang Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Goblin Gang Goblins Spear Goblins Musketeer Valkyrie Guards
Musketeer Spear Goblins Arrows Goblin Gang
Arrows Musketeer Valkyrie
Goblins Goblin Gang Musketeer
Knight Goblin Gang Guards Goblins Spear Goblins Musketeer Valkyrie
Goblins Goblin Gang Valkyrie Guards Spear Goblins Arrows Knight Musketeer
Arrows Musketeer Spear Goblins Goblin Gang
Knight Goblin Gang Musketeer Valkyrie Guards
Valkyrie Goblins Arrows Goblin Gang Guards
Knight Goblin Gang
Goblin Gang
Goblins Arrows Knight Goblin Gang Musketeer Valkyrie
Arrows Goblins Spear Goblins Knight Goblin Gang Musketeer Valkyrie Guards
Arrows Valkyrie Spear Goblins Knight Musketeer Guards
Musketeer
Goblin Gang Valkyrie Goblins Spear Goblins Arrows Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Guards Goblins Spear Goblins
Arrows Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Guards Goblins Spear Goblins Knight Musketeer Valkyrie
Goblin Gang Valkyrie Guards Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie Guards
Arrows Goblin Gang Musketeer
Goblin Gang Guards Goblins Spear Goblins Knight Musketeer Valkyrie
Knight Valkyrie
Goblins Spear Goblins Knight Valkyrie
Goblin Gang Musketeer Guards
Knight Musketeer Valkyrie Guards
Arrows Valkyrie Guards
Knight Goblin Gang Valkyrie Guards
Musketeer Valkyrie
Goblin Gang Guards Goblins Spear Goblins Knight Musketeer Valkyrie
Arrows Valkyrie Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie Guards
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Spear Goblins Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Goblin Gang Musketeer Guards
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Guards
Arrows Musketeer
Arrows
Arrows
Spear Goblins Goblin Gang Musketeer Guards
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Guards
Musketeer
Musketeer

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