My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Barrel
Giant Snowball
Goblins Spear Goblins Minions Mega Minion Musketeer Goblin Barrel
Zap
Goblins Spear Goblins Minions Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Musketeer Goblin Barrel
The Log
Goblins Spear Goblins Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Goblins Spear Goblins Minions Goblin Barrel
Royal Delivery
Goblins Spear Goblins Minions Mega Minion Mini P.E.K.K.A Musketeer Goblin Barrel
Fireball
Minions Mega Minion Musketeer Goblin Barrel
Poison
Spear Goblins Minions Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Minions Mega Minion Goblin Barrel Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Minions

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A Goblin Barrel
Minions
Mini P.E.K.K.A
Mega Minion
Arrows
Mini P.E.K.K.A
Spear Goblins Arrows Minions Musketeer
Musketeer
Mini P.E.K.K.A
Goblin Barrel
Spear Goblins Arrows

Defense Synergies 0 12

Goblins
Mega Minion Musketeer
Spear Goblins
Arrows Minions Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Spear Goblins Mega Minion Mini P.E.K.K.A
Minions
Spear Goblins Musketeer
Mega Minion
Goblins Spear Goblins Arrows Musketeer
Mini P.E.K.K.A
Spear Goblins Arrows Musketeer
Musketeer
Goblins Spear Goblins Minions Mega Minion Mini P.E.K.K.A
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mega Minion Musketeer
Mini P.E.K.K.A Goblins Minions Mega Minion Musketeer
Mini P.E.K.K.A Goblins Minions Mega Minion Musketeer
Mini P.E.K.K.A Goblins Minions Mega Minion Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblins Spear Goblins Minions Mega Minion Musketeer
Minions Mega Minion Musketeer Spear Goblins Arrows
Arrows Musketeer
Mini P.E.K.K.A Goblins Minions Musketeer
Goblins Spear Goblins Mini P.E.K.K.A Musketeer
Goblins Minions Spear Goblins Arrows Mega Minion Musketeer
Arrows Minions Mega Minion Musketeer Spear Goblins
Mini P.E.K.K.A Minions Musketeer
Goblins Arrows Minions Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblins Arrows Minions Mini P.E.K.K.A Musketeer
Arrows Goblins Spear Goblins Minions Mega Minion Musketeer
Arrows Spear Goblins Minions Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Goblins Spear Goblins Arrows Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Goblins Spear Goblins Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Arrows Minions Musketeer
Mini P.E.K.K.A Goblins Spear Goblins Minions Mega Minion Musketeer
Mini P.E.K.K.A
Goblins Spear Goblins Minions Mega Minion Mini P.E.K.K.A
Mega Minion Musketeer
Minions Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A
Musketeer
Goblins Spear Goblins Minions Mega Minion Mini P.E.K.K.A Musketeer
Arrows Minions Mega Minion Mini P.E.K.K.A Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Spear Goblins Minions Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Minions Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Minions Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Spear Goblins Minions Musketeer
Arrows Mega Minion Musketeer
Arrows
Mega Minion Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Mega Minion Musketeer
Minions Musketeer
Musketeer
Musketeer

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