My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Goblins Spear Goblins Minions Hog Rider
Zap
Goblins Spear Goblins Minions Inferno Tower
Barbarian Barrel
Goblins Spear Goblins Inferno Tower Wizard
The Log
Goblins Spear Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Goblins Spear Goblins Minions
Royal Delivery
Goblins Spear Goblins Minions Mini P.E.K.K.A Hog Rider Wizard
Fireball
Minions Hog Rider Inferno Tower Wizard
Poison
Spear Goblins Minions Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Minions Mini P.E.K.K.A Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Minions
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Arrows Minions Hog Rider Wizard
Hog Rider
Goblins Spear Goblins Arrows Minions Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 10

Goblins
Inferno Tower Wizard
Spear Goblins
Arrows Minions Mini P.E.K.K.A Inferno Tower
Arrows
Spear Goblins Mini P.E.K.K.A Inferno Tower
Minions
Spear Goblins Inferno Tower
Mini P.E.K.K.A
Spear Goblins Arrows Wizard
Hog Rider
Inferno Tower
Goblins Spear Goblins Arrows Minions
Wizard
Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Goblins Minions
Mini P.E.K.K.A Inferno Tower Goblins Minions
Mini P.E.K.K.A Inferno Tower Goblins Minions
Arrows Mini P.E.K.K.A
Arrows Goblins Spear Goblins Minions
Minions Inferno Tower Spear Goblins Arrows Wizard
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblins Minions
Goblins Spear Goblins Mini P.E.K.K.A Inferno Tower
Goblins Minions Spear Goblins Arrows Wizard
Arrows Minions Inferno Tower Spear Goblins Wizard
Mini P.E.K.K.A Inferno Tower Minions Wizard
Wizard Goblins Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Wizard Goblins Arrows Minions Mini P.E.K.K.A Inferno Tower
Arrows Goblins Spear Goblins Minions Wizard
Arrows Wizard Spear Goblins Minions
Mini P.E.K.K.A Inferno Tower
Wizard Goblins Spear Goblins Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Inferno Tower
Arrows Mini P.E.K.K.A Wizard
Goblins Spear Goblins Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Arrows Wizard Minions
Mini P.E.K.K.A Goblins Spear Goblins Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower
Goblins Spear Goblins Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower
Arrows
Mini P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Goblins Spear Goblins Minions Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Minions
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions
Wizard

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