My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Goblins Spear Goblins Minions Musketeer Hog Rider Electro Dragon
Zap
Goblins Spear Goblins Minions
Barbarian Barrel
Goblins Spear Goblins Musketeer
The Log
Goblins Spear Goblins Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins Minions
Royal Delivery
Goblins Spear Goblins Minions Musketeer Hog Rider Electro Dragon P.E.K.K.A
Fireball
Minions Musketeer Hog Rider Electro Dragon
Poison
Spear Goblins Minions Musketeer Electro Dragon
Lightning
Musketeer Electro Dragon
Rocket
Musketeer Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Minions Musketeer Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Minions

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider P.E.K.K.A
Musketeer
Hog Rider Electro Dragon P.E.K.K.A
Hog Rider
Goblins Spear Goblins Arrows Minions Musketeer
Electro Dragon
Musketeer P.E.K.K.A
P.E.K.K.A
Arrows Minions Musketeer Electro Dragon

Defense Synergies 0 11

Goblins
Musketeer Electro Dragon
Spear Goblins
Arrows Minions Musketeer Electro Dragon P.E.K.K.A
Arrows
Spear Goblins P.E.K.K.A
Minions
Spear Goblins Musketeer P.E.K.K.A
Musketeer
Goblins Spear Goblins Minions P.E.K.K.A
Hog Rider
Electro Dragon
Goblins Spear Goblins
P.E.K.K.A
Spear Goblins Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer Electro Dragon
P.E.K.K.A Goblins Minions Musketeer Electro Dragon
P.E.K.K.A Goblins Minions Musketeer Electro Dragon
P.E.K.K.A Goblins Minions Musketeer Electro Dragon
Arrows P.E.K.K.A
Arrows Goblins Spear Goblins Minions Musketeer Electro Dragon
Minions Musketeer Spear Goblins Arrows Electro Dragon
Arrows Musketeer Electro Dragon P.E.K.K.A
P.E.K.K.A Goblins Minions Musketeer
Goblins Spear Goblins Musketeer
Goblins Minions Spear Goblins Arrows Musketeer Electro Dragon
Arrows Minions Musketeer Spear Goblins Electro Dragon
P.E.K.K.A Minions Musketeer Electro Dragon
Goblins Arrows Minions Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Goblins Arrows Minions Musketeer Electro Dragon P.E.K.K.A
Arrows Goblins Spear Goblins Minions Musketeer Electro Dragon
Arrows Spear Goblins Minions Musketeer Electro Dragon
P.E.K.K.A Musketeer
Goblins Spear Goblins Arrows Minions Musketeer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins P.E.K.K.A
Arrows Musketeer Electro Dragon
P.E.K.K.A Goblins Spear Goblins Minions Musketeer Electro Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Arrows Minions Musketeer Electro Dragon
P.E.K.K.A Goblins Spear Goblins Minions Musketeer
P.E.K.K.A
Electro Dragon P.E.K.K.A Goblins Spear Goblins Minions
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A
Musketeer Electro Dragon
Electro Dragon Goblins Spear Goblins Minions Musketeer P.E.K.K.A
Arrows Minions Musketeer Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer
Arrows
Arrows Spear Goblins Minions Musketeer Electro Dragon
Arrows Musketeer
Arrows Electro Dragon
Arrows Electro Dragon
Goblins Minions Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Musketeer
Arrows Minions Musketeer Electro Dragon
Arrows Musketeer
Spear Goblins Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Minions
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Electro Dragon Minions Musketeer
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Spear Goblins Minions Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Minions Musketeer
Musketeer Electro Dragon
Electro Dragon Musketeer
P.E.K.K.A
Electro Dragon

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