My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Goblins Spear Goblins Barbarians Tombstone Battle Ram
Zap
Goblins Spear Goblins Tombstone Battle Ram
Barbarian Barrel
Goblins Spear Goblins Barbarians Tombstone Battle Ram Wizard
The Log
Goblins Spear Goblins Barbarians Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Barbarians Tombstone
Arrows
Goblins Spear Goblins Tombstone
Royal Delivery
Goblins Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Wizard
Fireball
Barbarians Tombstone Battle Ram Wizard
Poison
Spear Goblins Barbarians Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Tombstone Fireball Mini P.E.K.K.A Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Tombstone Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Spear Goblins
Mini P.E.K.K.A Battle Ram
Barbarians
Tombstone
Fireball
Battle Ram
Mini P.E.K.K.A
Spear Goblins Wizard
Battle Ram
Goblins Spear Goblins Fireball
Wizard
Mini P.E.K.K.A

Defense Synergies 0 9

Goblins
Tombstone Wizard
Spear Goblins
Barbarians Tombstone Mini P.E.K.K.A
Barbarians
Spear Goblins
Tombstone
Goblins Spear Goblins Fireball Wizard
Fireball
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Fireball Wizard
Battle Ram
Wizard
Goblins Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Fireball Wizard
Barbarians Mini P.E.K.K.A Goblins Tombstone
Barbarians Mini P.E.K.K.A Goblins Tombstone
Barbarians Mini P.E.K.K.A Goblins Tombstone
Barbarians Tombstone Fireball Mini P.E.K.K.A
Fireball Goblins Spear Goblins
Spear Goblins Tombstone Fireball Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblins Tombstone
Goblins Spear Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Spear Goblins Tombstone Fireball Wizard
Spear Goblins Fireball Wizard
Barbarians Tombstone Mini P.E.K.K.A Fireball Wizard
Fireball Wizard Goblins Barbarians Tombstone Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Fireball Mini P.E.K.K.A
Barbarians Wizard Goblins Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Goblins Spear Goblins Barbarians Wizard
Wizard Spear Goblins Barbarians Tombstone Fireball
Barbarians Mini P.E.K.K.A
Wizard Goblins Spear Goblins Barbarians Fireball Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Spear Goblins Tombstone Fireball
Fireball Mini P.E.K.K.A Wizard
Barbarians Tombstone Goblins Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Fireball
Barbarians Tombstone Mini P.E.K.K.A
Fireball Wizard
Mini P.E.K.K.A Goblins Spear Goblins Barbarians Tombstone Fireball
Mini P.E.K.K.A Barbarians
Goblins Spear Goblins Barbarians Tombstone Fireball Mini P.E.K.K.A
Barbarians Tombstone
Barbarians Tombstone Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Tombstone Fireball Wizard
Wizard Barbarians Fireball
Barbarians Tombstone Goblins Spear Goblins Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Barbarians Tombstone Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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