My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Skeleton Army Prince
Giant Snowball
Goblins Spear Goblins Bats Battle Ram Skeleton Army
Zap
Goblins Spear Goblins Bats Battle Ram Skeleton Army Prince
Barbarian Barrel
Goblins Spear Goblins Valkyrie Battle Ram Skeleton Army
The Log
Goblins Spear Goblins Battle Ram Skeleton Army Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Goblins Spear Goblins Bats Skeleton Army
Royal Delivery
Goblins Spear Goblins Bats Valkyrie Battle Ram Skeleton Army Prince
Fireball
Battle Ram Skeleton Army
Poison
Spear Goblins Bats Skeleton Army
Lightning
Valkyrie Battle Ram Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Arrows Skeleton Army Valkyrie Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Spear Goblins
Valkyrie Battle Ram Prince
Bats
Valkyrie Battle Ram Prince
Arrows
Battle Ram Prince
Valkyrie
Spear Goblins Bats Prince Goblins Battle Ram
Battle Ram
Goblins Spear Goblins Bats Arrows Valkyrie
Skeleton Army
Prince
Valkyrie Spear Goblins Bats Arrows

Defense Synergies 0 11

Goblins
Spear Goblins
Bats Arrows Valkyrie Skeleton Army Prince
Bats
Spear Goblins Valkyrie Prince
Arrows
Spear Goblins Valkyrie Prince
Valkyrie
Spear Goblins Bats Arrows Prince
Battle Ram
Skeleton Army
Spear Goblins Prince
Prince
Spear Goblins Bats Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Skeleton Army Goblins Bats Valkyrie Prince
Skeleton Army Prince Goblins Bats Valkyrie
Skeleton Army Prince Goblins Bats Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Goblins Spear Goblins Bats Valkyrie
Bats Spear Goblins Arrows
Arrows Valkyrie
Goblins Skeleton Army Prince
Skeleton Army Goblins Spear Goblins Valkyrie Prince
Goblins Bats Valkyrie Skeleton Army Spear Goblins Arrows
Arrows Spear Goblins Bats
Skeleton Army Prince Bats Valkyrie
Valkyrie Skeleton Army Goblins Bats Arrows Prince
Skeleton Army Prince
Skeleton Army Prince
Goblins Bats Arrows Valkyrie Skeleton Army Prince
Arrows Goblins Spear Goblins Bats Valkyrie Skeleton Army Prince
Arrows Valkyrie Spear Goblins Bats
Prince
Valkyrie Skeleton Army Goblins Spear Goblins Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Spear Goblins Prince
Arrows Valkyrie Prince
Skeleton Army Goblins Spear Goblins Bats Valkyrie Prince
Valkyrie Skeleton Army Prince Bats
Valkyrie Skeleton Army Prince
Arrows Bats
Skeleton Army Prince Goblins Spear Goblins Bats Valkyrie
Valkyrie Skeleton Army Prince
Goblins Spear Goblins Bats Valkyrie Skeleton Army Prince
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army
Skeleton Army Goblins Spear Goblins Bats Valkyrie Prince
Bats Arrows Valkyrie
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows
Goblins Bats Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Spear Goblins Arrows
Arrows
Arrows
Bats
Arrows Prince
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Arrows
Arrows Prince
Arrows
Bats Arrows
Bats
Arrows
Arrows
Prince
Arrows
Spear Goblins Bats Skeleton Army Prince
Arrows
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Bats
Bats
Prince

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