My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Wall Breakers
Giant Snowball
Goblins Spear Goblins Bats Goblin Gang Wall Breakers
Zap
Goblins Spear Goblins Bats Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Firecracker Wall Breakers
The Log
Goblins Spear Goblins Goblin Gang Firecracker Wall Breakers
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Goblins Spear Goblins Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblins Spear Goblins Bats Goblin Gang Firecracker Wall Breakers Mother Witch
Fireball
Goblin Gang Firecracker Wall Breakers Mother Witch
Poison
Spear Goblins Bats Goblin Gang Firecracker Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Wall Breakers Goblin Gang Firecracker Fireball Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bats Wall Breakers

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Firecracker Wall Breakers
Bats
Firecracker Wall Breakers
Goblin Gang
Spear Goblins Firecracker
Firecracker
Spear Goblins Bats Goblin Gang Wall Breakers
Fireball
Wall Breakers
Wall Breakers
Spear Goblins Bats Firecracker Fireball
Mother Witch

Defense Synergies 0 6

Goblins
Firecracker
Spear Goblins
Bats Goblin Gang Firecracker
Bats
Spear Goblins Firecracker
Goblin Gang
Spear Goblins Firecracker
Firecracker
Goblins Spear Goblins Bats Goblin Gang
Fireball
Wall Breakers
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Fireball
Goblins Bats Goblin Gang Firecracker
Goblin Gang Goblins Bats
Goblins Bats Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Goblins Spear Goblins Bats Firecracker Mother Witch
Bats Spear Goblins Goblin Gang Firecracker Fireball
Fireball
Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Firecracker
Goblins Bats Goblin Gang Mother Witch Spear Goblins Firecracker Fireball
Spear Goblins Bats Goblin Gang Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Goblins Bats Goblin Gang Firecracker
Goblin Gang
Goblin Gang Fireball
Goblins Bats Goblin Gang Firecracker Fireball
Fireball Goblins Spear Goblins Bats Goblin Gang Firecracker
Spear Goblins Bats Firecracker Fireball Mother Witch
Goblin Gang Goblins Spear Goblins Bats Firecracker Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Fireball
Fireball Goblin Gang Firecracker
Goblin Gang Goblins Spear Goblins Bats
Goblin Gang Bats Fireball
Goblin Gang
Firecracker Fireball Mother Witch Bats Goblin Gang
Goblin Gang Goblins Spear Goblins Bats Fireball
Goblins Spear Goblins Bats Firecracker Fireball
Goblin Gang
Bats
Fireball
Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Goblins Spear Goblins Bats Firecracker Fireball
Bats Firecracker Fireball Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch Spear Goblins Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Bats Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Spear Goblins Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Mother Witch
Fireball
Fireball
Fireball
Firecracker Mother Witch Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball Mother Witch
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Spear Goblins Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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