My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Minion Horde Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Minion Horde Prince
Giant Snowball
Goblins Spear Goblins Bats Minions Barbarians Minion Horde
Zap
Goblins Spear Goblins Bats Minions Minion Horde Prince
Barbarian Barrel
Goblins Spear Goblins Barbarians
The Log
Goblins Spear Goblins Barbarians Prince
Earthquake
Spear Goblins Barbarians
Arrows
Goblins Spear Goblins Bats Minions Minion Horde
Royal Delivery
Goblins Spear Goblins Bats Minions Barbarians Minion Horde Prince Mother Witch
Fireball
Minions Barbarians Minion Horde Mother Witch
Poison
Spear Goblins Bats Minions Barbarians Minion Horde Mother Witch
Lightning
Prince Mother Witch
Rocket
Barbarians Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Minions Mother Witch Barbarians Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Minions

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Prince
Bats
Minions Prince
Minions
Bats Prince
Barbarians
Minion Horde
Prince
Prince
Spear Goblins Bats Minions Minion Horde
Mother Witch

Defense Synergies 0 9

Goblins
Minion Horde
Spear Goblins
Bats Minions Barbarians Prince
Bats
Spear Goblins Minions Prince
Minions
Spear Goblins Bats Prince
Barbarians
Spear Goblins Minion Horde
Minion Horde
Goblins Barbarians
Prince
Spear Goblins Bats Minions
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Minion Horde
Barbarians Minion Horde Goblins Bats Minions Prince
Barbarians Minion Horde Prince Goblins Bats Minions
Barbarians Minion Horde Prince Goblins Bats Minions
Barbarians Prince
Goblins Spear Goblins Bats Minions Mother Witch
Bats Minions Minion Horde Spear Goblins
Barbarians
Barbarians Minion Horde Goblins Minions Prince
Goblins Spear Goblins Barbarians Minion Horde Prince
Goblins Bats Minions Barbarians Minion Horde Mother Witch Spear Goblins
Minions Minion Horde Spear Goblins Bats
Barbarians Minion Horde Prince Bats Minions
Goblins Bats Minions Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Goblins Bats Minions Prince
Goblins Spear Goblins Bats Minions Barbarians Minion Horde Prince
Spear Goblins Bats Minions Barbarians Mother Witch
Barbarians Prince
Goblins Spear Goblins Bats Minions Barbarians Minion Horde Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Prince
Prince
Barbarians Goblins Spear Goblins Bats Minions Minion Horde Prince
Prince Bats Barbarians Minion Horde
Barbarians Minion Horde Prince
Mother Witch Bats Minions Minion Horde
Prince Goblins Spear Goblins Bats Minions Barbarians Minion Horde
Barbarians Minion Horde Prince
Minion Horde Goblins Spear Goblins Bats Minions Barbarians Prince
Barbarians Minion Horde
Bats Minions Barbarians Minion Horde Prince
Barbarians Prince
Barbarians Prince Minion Horde
Barbarians Minion Horde
Barbarians Goblins Spear Goblins Bats Minions Minion Horde Prince
Bats Minions Barbarians Minion Horde Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians Prince
Minion Horde
Mother Witch Spear Goblins Bats Minions Minion Horde
Minion Horde
Goblins Bats Minions Minion Horde Prince
Minion Horde Prince
Minions Minion Horde
Prince
Spear Goblins Minion Horde
Minion Horde
Bats Minions Minion Horde
Prince
Mother Witch
Minions Minion Horde Prince
Prince
Barbarians Minion Horde
Mother Witch
Minion Horde
Prince
Bats Minion Horde Mother Witch
Bats Minions Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Spear Goblins Bats Minions Barbarians Prince
Minion Horde Prince
Minion Horde Prince
Bats Minions Minion Horde
Bats
Prince
Prince

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